Remove particles when they get off the screen.
[supertux.git] / src / title.cpp
index 1131b5c..69fdb79 100644 (file)
@@ -328,12 +328,12 @@ void title(void)
         context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30),
             LAYER_FOREGROUND1+1);
 
-      context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LAYER_FOREGROUND1);
+      context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LEFT_ALLIGN, LAYER_FOREGROUND1);
       context.draw_text(white_small_text,
         _("Copyright (c) 2003 SuperTux Devel Team\n"
           "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
           "are welcome to redistribute it under certain conditions; see the file COPYING\n"
-          "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LAYER_FOREGROUND1);
+          "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LEFT_ALLIGN, LAYER_FOREGROUND1);
 
       /* Don't draw menu, if quit is true */
       Menu* menu = Menu::current();