#include <errno.h>
#include <unistd.h>
#include <SDL.h>
-//#include <SDL_image.h>
-//#include <physfs.h>
-#include <unison/vfs/FileSystem.hpp>
+#include <SDL_image.h>
+#include <physfs.h>
+#include <algorithm>
+#include "gameconfig.hpp"
#include "title.hpp"
#include "mainloop.hpp"
#include "video/drawing_context.hpp"
void
TitleScreen::update_load_game_menu()
{
- load_game_menu.reset(new Menu());
-
- load_game_menu->add_label(_("Start Game"));
- load_game_menu->add_hl();
- for(int i = 1; i <= 5; ++i) {
- load_game_menu->add_entry(i, get_slotinfo(i));
- }
- load_game_menu->add_hl();
- load_game_menu->add_back(_("Back"));
}
void
{
/** Generating contrib levels list by making use of Level Subset */
std::vector<std::string> level_worlds;
- std::vector<std::string> files = Unison::VFS::FileSystem::get().ls("levels/");
- for(std::vector<std::string>::iterator iter = files.begin();iter != files.end();++iter)
- {
- std::string filepath = "levels/" + *iter;
- if(Unison::VFS::FileSystem::get().is_dir(filepath))
- level_worlds.push_back(filepath);
- }
- /*char** files = PHYSFS_enumerateFiles("levels/");
+ char** files = PHYSFS_enumerateFiles("levels/");
for(const char* const* filename = files; *filename != 0; ++filename) {
std::string filepath = std::string("levels/") + *filename;
if(PHYSFS_isDirectory(filepath.c_str()))
level_worlds.push_back(filepath);
}
- PHYSFS_freeList(files);*/
+ PHYSFS_freeList(files);
free_contrib_menu();
contrib_menu.reset(new Menu());
current_world = contrib_worlds[index];
if(!current_world->is_levelset) {
- update_load_game_menu();
- Menu::push_current(load_game_menu.get());
+ start_game();
} else {
contrib_world_menu.reset(new Menu());
player->set_speedlimit(230); //MAX_WALK_XM
generate_main_menu();
+
+ frame = std::auto_ptr<Surface>(new Surface("images/engine/menu/frame.png"));
}
void
Sector* sector = titlesession->get_current_sector();
sector->draw(context);
+ // FIXME: Add something to scale the frame to the resolution of the screen
+ context.draw_surface(frame.get(), Vector(0,0),LAYER_FOREGROUND1);
+
context.draw_text(white_small_text, "SuperTux " PACKAGE_VERSION "\n",
Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
context.draw_text(white_small_text,
main_world->load("levels/world1/info");
}
current_world = main_world.get();
- update_load_game_menu();
- Menu::push_current(load_game_menu.get());
+ start_game();
break;
+
case MNID_LEVELS_CONTRIB:
// Contrib Menu
generate_contrib_menu();
Menu::push_current(contrib_menu.get());
break;
+
case MNID_ADDONS:
// Add-ons Menu
generate_addons_menu();
Menu::push_current(addons_menu.get());
break;
+
case MNID_CREDITS:
main_loop->push_screen(new TextScroller("credits.txt"),
new FadeOut(0.5));
break;
+
case MNID_QUITMAINMENU:
main_loop->quit(new FadeOut(0.25));
sound_manager->stop_music(0.25);
break;
}
- } else if(menu == load_game_menu.get()) {
- /*
- if(event.key.keysym.sym == SDLK_DELETE) {
- int slot = menu->get_active_item_id();
- std::stringstream stream;
- stream << slot;
- std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
-
- if(confirm_dialog(bkg_title, str.c_str())) {
- str = "save/slot" + stream.str() + ".stsg";
- log_debug << "Removing: " << str << std::endl;
- PHYSFS_delete(str.c_str());
- }
-
- update_load_save_game_menu(load_game_menu);
- Menu::set_current(main_menu.get());
- }*/
- process_load_game_menu();
} else if(menu == contrib_menu.get()) {
check_levels_contrib_menu();
} else if(menu == addons_menu.get()) {
}
}
-std::string
-TitleScreen::get_slotinfo(int slot)
+void
+TitleScreen::start_game()
{
- std::string tmp;
- std::string title;
-
std::string basename = current_world->get_basedir();
basename = basename.substr(0, basename.length()-1);
std::string worlddirname = FileSystem::basename(basename);
std::ostringstream stream;
- stream << "save/" << worlddirname << "_" << slot << ".stsg";
- std::string slotfile = stream.str();
-
- if(Unison::VFS::FileSystem::get().exists(slotfile))
- {
- lisp::Parser parser;
- const lisp::Lisp* root = parser.parse(slotfile);
-
- const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
- if(!savegame)
- throw std::runtime_error("file is not a supertux-savegame.");
-
- savegame->get("title", title);
- }
- else
- {
- std::ostringstream slottitle;
- slottitle << _("Slot") << " " << slot << " - " << _("Free");
- return slottitle.str();
- }
-
- std::ostringstream slottitle;
- slottitle << _("Slot") << " " << slot << " - " << title;
- return slottitle.str();
-}
-
-bool
-TitleScreen::process_load_game_menu()
-{
- int slot = load_game_menu->check();
-
- if(slot == -1)
- return false;
-
- if(load_game_menu->get_item_by_id(slot).kind != MN_ACTION)
- return false;
-
- std::string basename = current_world->get_basedir();
- basename = basename.substr(0, basename.length()-1);
- std::string worlddirname = FileSystem::basename(basename);
- std::stringstream stream;
- stream << "save/" << worlddirname << "_" << slot << ".stsg";
+ stream << "profile" << config->profile << "/" << worlddirname << ".stsg";
std::string slotfile = stream.str();
try {
} catch(std::exception& e) {
log_fatal << "Couldn't start world: " << e.what() << std::endl;
}
-
- return true;
}