fadeout(256);
DrawingContext context;
context.draw_text(white_text, "Loading...",
- Vector(screen->w/2, screen->h/2), CENTER_ALLIGN, LAYER_FOREGROUND1);
+ Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT/2), CENTER_ALLIGN, LAYER_FOREGROUND1);
context.do_drawing();
// TODO: slots should be available for contrib maps
if (Menu::current() == main_menu)
- context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30),
+ context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->w/2, 30),
LAYER_FOREGROUND1+1);
context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
- Vector(0, screen->h - 70), LEFT_ALLIGN, LAYER_FOREGROUND1);
+ Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_text(white_small_text,
_(
"Copyright (c) 2003 SuperTux Devel Team\n"
-"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
-"are welcome to redistribute it under certain conditions; see the file COPYING\n"
-"for details.\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
+"redistribute it under certain conditions; see the file COPYING for details.\n"
),
- Vector(0, screen->h - 70 + white_small_text->get_height()),
+ Vector(0, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
LEFT_ALLIGN, LAYER_FOREGROUND1);
/* Don't draw menu, if quit is true */