#include "scene.h"
#include "player.h"
#include "math.h"
+#include "tile.h"
void loadshared(void);
{
for (int x = 0; x < 21; ++x)
{
- drawshape(32*x - fmodf(scroll_x, 32), y * 32,
- plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
+ Tile::draw(32*x - fmodf(scroll_x, 32), y * 32,
+ plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
}
}