-/*
- title.c
-
- Super Tux - Title Screen
-
- by Bill Kendrick
- bill@newbreedsoftware.com
- http://www.newbreedsoftware.com/supertux/
-
- April 11, 2000 - March 15, 2004
-*/
-
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+#include <config.h>
+
+#include <iostream>
+#include <sstream>
+#include <stdexcept>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
+#include <cmath>
#include <SDL.h>
#include <SDL_image.h>
-
-#ifndef WIN32
-#include <sys/types.h>
-#include <ctype.h>
-#endif
-
-#include "defines.h"
-#include "globals.h"
-#include "title.h"
-#include "screen.h"
-#include "high_scores.h"
-#include "menu.h"
-#include "texture.h"
-#include "timer.h"
-#include "setup.h"
-#include "level.h"
-#include "gameloop.h"
-#include "leveleditor.h"
-#include "scene.h"
-#include "player.h"
-#include "math.h"
-#include "tile.h"
-#include "resources.h"
-
-static texture_type bkg_title;
-static texture_type logo;
-static texture_type img_choose_subset;
+#include <physfs.h>
+
+#include "title.hpp"
+#include "video/screen.hpp"
+#include "video/surface.hpp"
+#include "audio/sound_manager.hpp"
+#include "gui/menu.hpp"
+#include "timer.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/parser.hpp"
+#include "level.hpp"
+#include "level_subset.hpp"
+#include "game_session.hpp"
+#include "worldmap.hpp"
+#include "player_status.hpp"
+#include "tile.hpp"
+#include "sector.hpp"
+#include "object/tilemap.hpp"
+#include "object/camera.hpp"
+#include "object/player.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "misc.hpp"
+#include "textscroller.hpp"
+#include "file_system.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "control/codecontroller.hpp"
+#include "main.hpp"
+
+static Surface* bkg_title;
+static Surface* logo;
+//static Surface* img_choose_subset;
static bool walking;
static Timer random_timer;
-static SDL_Event event;
-static SDLKey key;
-static int frame, i;
-static unsigned int last_update_time;
-static unsigned int update_time;
+static int frame;
-void display_credits();
+static GameSession* titlesession;
+static CodeController* controller;
-void draw_background()
+static std::vector<LevelSubset*> contrib_subsets;
+static LevelSubset* current_contrib_subset = 0;
+static int current_subset = -1;
+
+/* If the demo was stopped - because game started, level
+ editor was excuted, etc - call this when you get back
+ to the title code.
+ */
+void resume_demo()
{
- /* Draw the title background: */
+ player_status.reset();
+ titlesession->get_current_sector()->activate("main");
+ titlesession->set_current();
- texture_draw_bg(&bkg_title);
+ //frame_rate.update();
}
-void draw_demo(GameSession* session, double frame_ratio)
+void update_load_save_game_menu(Menu* menu)
{
- World::set_current(session->get_world());
- //World* world = session->get_world();
- Level* plevel = session->get_level();
- Player* tux = session->get_world()->get_tux();
+ printf("update loadsavemenu.\n");
+ for(int i = 1; i < 6; ++i) {
+ MenuItem& item = menu->get_item_by_id(i);
+ item.kind = MN_ACTION;
+ item.change_text(slotinfo(i));
+ }
+}
+
+void free_contrib_menu()
+{
+ for(std::vector<LevelSubset*>::iterator i = contrib_subsets.begin();
+ i != contrib_subsets.end(); ++i)
+ delete *i;
+
+ contrib_subsets.clear();
+ contrib_menu->clear();
+ current_contrib_subset = 0;
+ current_subset = -1;
+}
+
+void generate_contrib_menu()
+{
+ /** Generating contrib levels list by making use of Level Subset */
+ std::vector<std::string> level_subsets;
+ char** files = PHYSFS_enumerateFiles("levels/");
+ for(const char* const* filename = files; *filename != 0; ++filename) {
+ std::string filepath = std::string("levels/") + *filename;
+ if(PHYSFS_isDirectory(filepath.c_str()))
+ level_subsets.push_back(filepath);
+ }
+ PHYSFS_freeList(files);
+
+ free_contrib_menu();
+
+ contrib_menu->add_label(_("Contrib Levels"));
+ contrib_menu->add_hl();
- /* FIXME:
- // update particle systems
- std::vector<ParticleSystem*>::iterator p;
- for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
- {
- (*p)->simulate(frame_ratio);
+ int i = 0;
+ for (std::vector<std::string>::iterator it = level_subsets.begin();
+ it != level_subsets.end(); ++it) {
+ try {
+ std::auto_ptr<LevelSubset> subset (new LevelSubset());
+ subset->load(*it);
+ if(subset->hide_from_contribs) {
+ continue;
+ }
+ contrib_menu->add_submenu(subset->title, contrib_subset_menu, i++);
+ contrib_subsets.push_back(subset.release());
+ } catch(std::exception& e) {
+#ifdef DEBUG
+ std::cerr << "Couldn't parse levelset info for '"
+ << *it << "': " << e.what() << "\n";
+#endif
}
+ }
- // Draw particle systems (background)
- for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
- {
- (*p)->draw(scroll_x, 0, 0);
- }
- */
+ contrib_menu->add_hl();
+ contrib_menu->add_back(_("Back"));
+}
- // Draw interactive tiles:
- for (int y = 0; y < 15; ++y)
- {
- for (int x = 0; x < 21; ++x)
- {
- Tile::draw(32*x - fmodf(scroll_x, 32), y * 32,
- plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
- }
- }
+std::string get_level_name(const std::string& filename)
+{
+ try {
+ lisp::Parser parser;
+ std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+
+ const lisp::Lisp* level = root->get_lisp("supertux-level");
+ if(!level)
+ return "";
+
+ std::string name;
+ level->get("name", name);
+ return name;
+ } catch(std::exception& e) {
+ std::cerr << "Problem getting name of '" << filename << "'.\n";
+ return "";
+ }
+}
- global_frame_counter++;
- tux->key_event(SDLK_RIGHT,DOWN);
-
- if(random_timer.check())
- {
- if(walking)
- tux->key_event(SDLK_UP,UP);
- else
- tux->key_event(SDLK_UP,DOWN);
- }
- else
- {
- random_timer.start(rand() % 3000 + 3000);
- walking = !walking;
- }
+void check_levels_contrib_menu()
+{
+ int index = contrib_menu->check();
+ if (index == -1)
+ return;
+
+ LevelSubset& subset = * (contrib_subsets[index]);
- // Wrap around at the end of the level back to the beginnig
- if(plevel->width * 32 - 320 < tux->base.x)
- {
- tux->base.x = tux->base.x - (plevel->width * 32 - 640);
- scroll_x = tux->base.x - 320;
- }
+ if(subset.has_worldmap) {
+ WorldMapNS::WorldMap worldmap;
+ worldmap.set_map_filename(subset.get_worldmap_filename());
+ sound_manager->stop_music();
+ // some fading
+ fadeout(256);
+ DrawingContext context;
+ context.draw_text(white_text, "Loading...",
+ Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT/2), CENTER_ALLIGN, LAYER_FOREGROUND1);
+ context.do_drawing();
+ // TODO: slots should be available for contrib maps
+ worldmap.loadgame("save/" + subset.name + "-slot1.stsg");
+ worldmap.display(); // run the map
- float last_tux_x_pos = tux->base.x;
- tux->action(frame_ratio);
+ Menu::set_current(main_menu);
+ resume_demo();
+ } else if (current_subset != index) {
+ current_subset = index;
+ LevelSubset& subset = * (contrib_subsets[index]);
- // Jump if tux stays in the same position for one loop, ie. if he is
- // stuck behind a wall
- if (last_tux_x_pos == tux->base.x)
- walking = false;
+ current_contrib_subset = ⊂
+
+ contrib_subset_menu->clear();
+
+ contrib_subset_menu->add_label(subset.title);
+ contrib_subset_menu->add_hl();
+
+ for (int i = 0; i < subset.get_num_levels(); ++i)
+ {
+ /** get level's title */
+ std::string filename = subset.get_level_filename(i);
+ std::string title = get_level_name(filename);
+ contrib_subset_menu->add_entry(i, title);
+ }
- tux->draw();
+ contrib_subset_menu->add_hl();
+ contrib_subset_menu->add_back(_("Back"));
- /* DEMO end */
+ titlesession->get_current_sector()->activate("main");
+ titlesession->set_current();
+ }
}
-/* --- TITLE SCREEN --- */
-bool title(void)
+void check_contrib_subset_menu()
{
- string_list_type level_subsets;
- st_subset subset;
- level_subsets = dsubdirs("/levels", "info");
- random_timer.init(true);
+ int index = contrib_subset_menu->check();
+ if (index != -1) {
+ if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) {
+ sound_manager->stop_music();
+ GameSession session(
+ current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
+ session.run();
+ player_status.reset();
+ Menu::set_current(main_menu);
+ resume_demo();
+ }
+ }
+}
- walking = true;
+void draw_demo(float elapsed_time)
+{
+ static float last_tux_x_pos = -1;
+ static float last_tux_y_pos = -1;
+ Sector* sector = titlesession->get_current_sector();
+ Player* tux = sector->player;
+
+ sector->play_music(LEVEL_MUSIC);
- st_pause_ticks_init();
+ controller->update();
+ controller->press(Controller::RIGHT);
+
+ if(random_timer.check() ||
+ (walking && fabsf(last_tux_x_pos - tux->get_pos().x)) < .1) {
+ walking = false;
+ } else {
+ if(!walking && fabsf(tux->get_pos().y - last_tux_y_pos) < .1) {
+ random_timer.start(float(rand() % 3000 + 3000) / 1000.);
+ walking = true;
+ }
+ }
+ if(!walking)
+ controller->press(Controller::JUMP);
+ last_tux_x_pos = tux->get_pos().x;
+ last_tux_y_pos = tux->get_pos().y;
- GameSession session(datadir + "/levels/misc/menu.stl");
+ // Wrap around at the end of the level back to the beginnig
+ if(sector->solids->get_width() * 32 - 320 < tux->get_pos().x) {
+ sector->activate("main");
+ sector->camera->reset(tux->get_pos());
+ }
- //FIXME:activate_particle_systems();
+ sector->update(elapsed_time);
+ sector->draw(*titlesession->context);
+}
- /* Reset menu variables */
- menu_reset();
- Menu::set_current(main_menu);
+/* --- TITLE SCREEN --- */
+void title()
+{
+ walking = true;
+ //LevelEditor* leveleditor;
+ controller = new CodeController();
- clearscreen(0, 0, 0);
- updatescreen();
+ titlesession = new GameSession("levels/misc/menu.stl", ST_GL_DEMO_GAME);
/* Load images: */
+ bkg_title = new Surface("images/background/arctis.jpg", false);
+ logo = new Surface("images/engine/menu/logo.png", true);
+ //img_choose_subset = new Surface("images/status/choose-level-subset.png", true);
- texture_load(&bkg_title,datadir + "/images/title/background.jpg", IGNORE_ALPHA);
- texture_load(&logo,datadir + "/images/title/logo.png", USE_ALPHA);
- texture_load(&img_choose_subset,datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
+ titlesession->get_current_sector()->activate("main");
+ titlesession->set_current();
+
+ Player* player = titlesession->get_current_sector()->player;
+ player->set_controller(controller);
/* --- Main title loop: --- */
- bool done = 0;
- show_menu = 1;
frame = 0;
- /* Draw the title background: */
- texture_draw_bg(&bkg_title);
- load_hs();
-
- update_time = st_get_ticks();
- random_timer.start(rand() % 2000 + 2000);
+ random_timer.start(float(rand() % 2000 + 2000) / 1000.0);
- while (!done)
+ Uint32 lastticks = SDL_GetTicks();
+
+ Menu::set_current(main_menu);
+ DrawingContext& context = *titlesession->context;
+ bool running = true;
+ while (running)
{
- /* Calculate the movement-factor */
- double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
- if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
- frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
- /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
- frame_ratio /= 2;
-
- /* Handle events: */
-
- while (SDL_PollEvent(&event))
- {
- menu_event(event);
- if (event.type == SDL_QUIT)
- {
- done = true;
- }
- else if (event.type == SDL_KEYDOWN)
- {
- /* Keypress... */
- key = event.key.keysym.sym;
-
- /* Check for menu events */
- //menu_event(event);
-
- if (key == SDLK_ESCAPE)
- {
- /* Escape: Quit: */
- done = true;
- }
- }
+ // Calculate the movement-factor
+ Uint32 ticks = SDL_GetTicks();
+ float elapsed_time = float(ticks - lastticks) / 1000.;
+ game_time += elapsed_time;
+ lastticks = ticks;
+ // 40fps is minimum
+ if(elapsed_time > .04)
+ elapsed_time = .04;
+
+ /* Lower the speed so that Tux doesn't jump too hectically throught
+ the demo. */
+ elapsed_time /= 2;
+
+ SDL_Event event;
+ main_controller->update();
+ while (SDL_PollEvent(&event)) {
+ if (Menu::current()) {
+ Menu::current()->event(event);
}
-
+ main_controller->process_event(event);
+ if (event.type == SDL_QUIT)
+ throw std::runtime_error("Received window close");
+ }
+
/* Draw the background: */
- draw_background();
- draw_demo(&session, frame_ratio);
-
- if (current_menu == main_menu)
- texture_draw(&logo, 160, 30);
-
- text_draw(&white_small_text,
- " SuperTux " VERSION "\n"
- "Copyright (c) 2003 SuperTux Devel Team\n"
- "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
- "are welcome to redistribute it under certain conditions; see the file COPYING\n"
- "for details.\n",
- 0, 420, 0);
-
- /* Draw the high score: */
- /*
- sprintf(str, "High score: %d", hs_score);
- text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1);
- sprintf(str, "by %s", hs_name);
- text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1);
- */
+ draw_demo(elapsed_time);
+
+ if (Menu::current() == main_menu)
+ context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->w/2, 30),
+ LAYER_FOREGROUND1+1);
+
+ context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
+ Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(white_small_text,
+ _(
+"Copyright (c) 2005 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
+"redistribute it under certain conditions; see the file COPYING for details.\n"
+ ),
+ Vector(0, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
/* Don't draw menu, if quit is true */
- if(show_menu && !done)
- menu_process_current();
-
- if(current_menu == main_menu)
+ Menu* menu = Menu::current();
+ if(menu)
{
- switch (main_menu->check())
+ menu->draw(context);
+ menu->update();
+
+ if(menu == main_menu)
{
-#if 0
- case 0:
- // Quick Play
- // FIXME: obsolete
- done = 0;
- i = 0;
- if(level_subsets.num_items != 0)
+ switch (main_menu->check())
{
- subset.load(level_subsets.item[0]);
- while(!done)
- {
- texture_draw(&img_choose_subset,(screen->w - img_choose_subset.w) / 2, 0);
- if(level_subsets.num_items != 0)
- {
- texture_draw(&subset.image,(screen->w - subset.image.w) / 2 + 25,78);
- if(level_subsets.num_items > 1)
- {
- if(i > 0)
- texture_draw(&arrow_left,(screen->w / 2) - ((subset.title.length()+2)*16)/2,20);
- if(i < level_subsets.num_items-1)
- texture_draw(&arrow_right,(screen->w / 2) + ((subset.description.length())*16)/2,20);
- }
- text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1);
- text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1);
- }
- updatescreen();
- SDL_Delay(50);
- while(SDL_PollEvent(&event) && !done)
- {
- switch(event.type)
- {
- case SDL_QUIT:
- done = true;
- break;
- case SDL_KEYDOWN: // key pressed
- // Keypress...
- key = event.key.keysym.sym;
-
- if(key == SDLK_LEFT)
- {
- if(i > 0)
- {
- --i;
- subset.free();
- subset.load(level_subsets.item[i]);
- }
- }
- else if(key == SDLK_RIGHT)
- {
- if(i < level_subsets.num_items -1)
- {
- ++i;
- subset.free();
- subset.load(level_subsets.item[i]);
- }
- }
- else if(key == SDLK_SPACE || key == SDLK_RETURN)
- {
- done = true;
- quit = gameloop(subset.name.c_str(),1,ST_GL_PLAY);
- subset.free();
- }
- else if(key == SDLK_ESCAPE)
- {
- done = true;
- }
- break;
- default:
- break;
- }
- }
- }
+ case MNID_STARTGAME:
+ // Start Game, ie. goto the slots menu
+ update_load_save_game_menu(load_game_menu);
+ break;
+ case MNID_LEVELS_CONTRIB:
+ // Contrib Menu
+ generate_contrib_menu();
+ break;
+#if 0
+ case MNID_LEVELEDITOR: {
+ LevelEdtiro* leveleditor = new LevelEditor();
+ leveleditor->run();
+ delete leveleditor;
+ Menu::set_current(main_menu);
+ resume_demo();
+ break;
}
- // reset tux
- scroll_x = 0;
- titletux.level_begin();
- update_time = st_get_ticks();
- break;
#endif
- case 0:
- // Start Game, ie. goto the slots menu
- update_load_save_game_menu(load_game_menu, true);
- break;
- case 1:
- // Contrib Menu
- break;
- case 3:
- done = true;
- done = leveleditor(1);
- Menu::set_current(main_menu);
- break;
- case 4:
- display_credits();
- break;
- case 5:
- done = true;
- break;
+ case MNID_CREDITS:
+ sound_manager->stop_music();
+ fadeout(500);
+ sound_manager->play_music("music/credits.ogg");
+ display_text_file("credits.txt");
+ sound_manager->stop_music();
+ fadeout(500);
+ Menu::set_current(main_menu);
+ break;
+ case MNID_QUITMAINMENU:
+ running = false;
+ break;
+ }
}
- }
- else if(current_menu == options_menu)
- {
- process_options_menu();
- }
- else if(current_menu == load_game_menu)
- {
- if (process_load_game_menu())
+ else if(menu == options_menu)
{
- // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
- // reset tux
- scroll_x = 0;
- //titletux.level_begin();
- update_time = st_get_ticks();
+ process_options_menu();
}
- }
- else if(current_menu == contrib_menu)
- {
-
- }
-
- mouse_cursor->draw();
-
- flipscreen();
-
- /* Set the time of the last update and the time of the current update */
- last_update_time = update_time;
- update_time = st_get_ticks();
-
- /* Pause: */
- frame++;
- SDL_Delay(25);
-
- }
- /* Free surfaces: */
-
- texture_free(&bkg_title);
- texture_free(&logo);
- string_list_free(&level_subsets);
-
- /* Return to main! */
- return done;
-}
-
-#define MAX_VEL 10
-#define SPEED 1
-#define SCROLL 60
-
-void display_credits()
-{
- int done;
- int scroll, speed;
- Timer timer;
- int n,d;
- int length;
- FILE* fi;
- char temp[1024];
- string_list_type names;
- char filename[1024];
- string_list_init(&names);
- sprintf(filename,"%s/CREDITS", datadir.c_str());
- if((fi = fopen(filename,"r")) != NULL)
- {
- while(fgets(temp, sizeof(temp), fi) != NULL)
- {
- temp[strlen(temp)-1]='\0';
- string_list_add_item(&names,temp);
- }
- fclose(fi);
- }
- else
- {
- string_list_add_item(&names,"Credits were not found!");
- string_list_add_item(&names,"Shame on the guy, who");
- string_list_add_item(&names,"forgot to include them");
- string_list_add_item(&names,"in your SuperTux distribution.");
- }
-
-
- timer.init(SDL_GetTicks());
- timer.start(50);
-
- scroll = 0;
- speed = 2;
- done = 0;
-
- n = d = 0;
-
- length = names.num_items;
-
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+ else if(menu == load_game_menu)
+ {
+ if(event.key.keysym.sym == SDLK_DELETE)
+ {
+ int slot = menu->get_active_item_id();
+ std::stringstream stream;
+ stream << slot;
+ std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
+
+ if(confirm_dialog(bkg_title, str.c_str())) {
+ str = "save/slot" + stream.str() + ".stsg";
+ printf("Removing: %s\n",str.c_str());
+ PHYSFS_delete(str.c_str());
+ }
- while(done == 0)
- {
- /* in case of input, exit */
- while(SDL_PollEvent(&event))
- switch(event.type)
- {
- case SDL_KEYDOWN:
- switch(event.key.keysym.sym)
- {
- case SDLK_UP:
- speed -= SPEED;
- break;
- case SDLK_DOWN:
- speed += SPEED;
- break;
- case SDLK_SPACE:
- case SDLK_RETURN:
- if(speed >= 0)
- scroll += SCROLL;
- break;
- case SDLK_ESCAPE:
- done = 1;
- break;
- default:
- break;
- }
- break;
- case SDL_QUIT:
- done = 1;
- break;
- default:
- break;
- }
-
- if(speed > MAX_VEL)
- speed = MAX_VEL;
- else if(speed < -MAX_VEL)
- speed = -MAX_VEL;
-
- /* draw the credits */
-
- draw_background();
-
- text_drawf(&white_big_text, "- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2);
-
- for(i = 0, n = 0, d = 0; i < length; i++,n++,d++)
- {
- if(names.item[i] == "")
- n--;
- else
+ update_load_save_game_menu(load_game_menu);
+ Menu::set_current(main_menu);
+ resume_demo();
+ }
+ else if (process_load_game_menu())
+ {
+ resume_demo();
+ }
+ }
+ else if(menu == contrib_menu)
+ {
+ check_levels_contrib_menu();
+ }
+ else if (menu == contrib_subset_menu)
{
- if(names.item[i][0] == ' ')
- text_drawf(&white_small_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1);
- else if(names.item[i][0] == ' ')
- text_drawf(&white_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
- else if(names.item[i+1][0] == '-' || names.item[i][0] == '-')
- text_drawf(&white_big_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3);
- else
- text_drawf(&blue_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
+ check_contrib_subset_menu();
}
}
- flipscreen();
-
- if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0)
- done = 1;
+ // reopen menu of user closed it (so that the app doesn't close when user
+ // accidently hit ESC)
+ if(Menu::current() == 0) {
+ Menu::set_current(main_menu);
+ }
- scroll += speed;
- if(scroll < 0)
- scroll = 0;
+ context.do_drawing();
+ sound_manager->update();
- SDL_Delay(35);
+ //frame_rate.update();
- if(timer.get_left() < 0)
- {
- frame++;
- timer.start(50);
- }
+ /* Pause: */
+ frame++;
}
- string_list_free(&names);
+ /* Free surfaces: */
- SDL_EnableKeyRepeat(0, 0); // disables key repeating
- show_menu = 1;
- Menu::set_current(main_menu);
+ free_contrib_menu();
+ delete titlesession;
+ delete bkg_title;
+ delete logo;
+ //delete img_choose_subset;
}