if(subset.has_worldmap) {
WorldMapNS::WorldMap worldmap;
worldmap.set_map_filename(subset.get_worldmap_filename());
+ sound_manager->stop_music();
// some fading
fadeout(256);
int index = contrib_subset_menu->check();
if (index != -1) {
if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) {
+ sound_manager->stop_music();
GameSession session(
current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
session.run();
// Calculate the movement-factor
Uint32 ticks = SDL_GetTicks();
float elapsed_time = float(ticks - lastticks) / 1000.;
- global_time += elapsed_time;
+ game_time += elapsed_time;
lastticks = ticks;
// 40fps is minimum
if(elapsed_time > .04)
}
#endif
case MNID_CREDITS:
+ sound_manager->stop_music();
fadeout(500);
sound_manager->play_music("music/credits.ogg");
display_text_file("credits.txt");
+ sound_manager->stop_music();
fadeout(500);
Menu::set_current(main_menu);
break;