#include "math.h"
void loadshared(void);
-void activate_particle_systems(void);
static texture_type bkg_title;
static texture_type logo;
texture_draw_bg(&bkg_title);
}
-void draw_demo()
+void draw_demo(Level* plevel)
{
- /* DEMO begin */
- /* update particle systems */
+ /* FIXME:
+ // update particle systems
std::vector<ParticleSystem*>::iterator p;
for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
{
{
(*p)->draw(scroll_x, 0, 0);
}
+ */
// Draw interactive tiles:
for (int y = 0; y < 15; ++y)
for (int x = 0; x < 21; ++x)
{
drawshape(32*x - fmodf(scroll_x, 32), y * 32,
- current_level.ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
+ plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
}
}
}
// Wrap around at the end of the level back to the beginnig
- if(current_level.width * 32 - 320 < titletux.base.x)
+ if(plevel->width * 32 - 320 < titletux.base.x)
{
- titletux.base.x = titletux.base.x - (current_level.width * 32 - 640);
+ titletux.base.x = titletux.base.x - (plevel->width * 32 - 640);
scroll_x = titletux.base.x - 320;
}
/* --- TITLE SCREEN --- */
-int title(void)
+bool title(void)
{
- int done;
string_list_type level_subsets;
st_subset subset;
level_subsets = dsubdirs("/levels", "info");
st_pause_ticks_init();
- current_level.load((datadir + "/levels/misc/menu.stl").c_str());
+ GameSession session(datadir + "/levels/misc/menu.stl");
loadshared();
- activate_particle_systems();
+ //FIXME:activate_particle_systems();
/* Lower the gravity that tux doesn't jump to hectically through the demo */
//gravity = 5;
texture_load(&img_choose_subset,datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
/* --- Main title loop: --- */
-
- done = 0;
- quit = 0;
+ bool done = 0;
show_menu = 1;
frame = 0;
update_time = st_get_ticks();
timer_start(&random_timer, rand() % 2000 + 2000);
- while (!done && !quit)
+ while (!done)
{
-
/* Calculate the movement-factor */
frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
menu_event(event);
if (event.type == SDL_QUIT)
{
- /* Quit event - quit: */
- quit = 1;
+ done = true;
}
else if (event.type == SDL_KEYDOWN)
{
/* Keypress... */
-
key = event.key.keysym.sym;
/* Check for menu events */
if (key == SDLK_ESCAPE)
{
/* Escape: Quit: */
-
- quit = 1;
+ done = true;
}
}
}
/* Draw the background: */
draw_background();
- draw_demo();
-
+ draw_demo(session.get_level());
+
if (current_menu == main_menu)
texture_draw(&logo, 160, 30);
*/
/* Don't draw menu, if quit is true */
- if(show_menu && !quit)
+ if(show_menu && !done)
menu_process_current();
if(current_menu == main_menu)
switch(event.type)
{
case SDL_QUIT:
- done = 1;
- quit = 1;
+ done = true;
break;
case SDL_KEYDOWN: // key pressed
// Keypress...
break;
case 3:
done = 1;
- quit = leveleditor(1);
+ done = leveleditor(1);
break;
case 4:
display_credits();
break;
case 5:
- quit = 1;
+ done = true;
break;
}
}
string_list_free(&level_subsets);
/* Return to main! */
-
- return(quit);
+ return done;
}
#define MAX_VEL 10