- moved some more level_ stuff into the levelclass
[supertux.git] / src / title.cpp
index 1f7b699..38812ae 100644 (file)
@@ -40,7 +40,6 @@
 #include "math.h"
 
 void loadshared(void);
-void activate_particle_systems(void);
 
 static texture_type bkg_title;
 static texture_type logo;
@@ -65,30 +64,30 @@ void draw_background()
   texture_draw_bg(&bkg_title);
 }
 
-void draw_demo()
+void draw_demo(Level* plevel)
 {
-  /* DEMO begin */
-  /* update particle systems */
+  /* FIXME:
+  // update particle systems
   std::vector<ParticleSystem*>::iterator p;
   for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
     {
       (*p)->simulate(frame_ratio);
     }
 
-  /* Draw particle systems (background) */
+  // Draw particle systems (background)
   for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
     {
       (*p)->draw(scroll_x, 0, 0);
     }
+  */
 
-  /* Draw interactive tiles: */
-
+  // Draw interactive tiles:
   for (int y = 0; y < 15; ++y)
     {
       for (int x = 0; x < 21; ++x)
         {
           drawshape(32*x - fmodf(scroll_x, 32), y * 32,
-                    current_level.ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
+                    plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
         }
     }
 
@@ -107,14 +106,22 @@ void draw_demo()
       timer_start(&random_timer, rand() % 3000 + 3000);
       walking = !walking;
     }
-
-  if(current_level.width * 32 - 320 < titletux.base.x)
+  
+  // Wrap around at the end of the level back to the beginnig
+  if(plevel->width * 32 - 320 < titletux.base.x)
     {
-      titletux.base.x = 160;
-      scroll_x = 0;
+      titletux.base.x = titletux.base.x - (plevel->width * 32 - 640);
+      scroll_x = titletux.base.x - 320;
     }
 
+  float last_tux_x_pos = titletux.base.x;
   titletux.action();
+
+  // Jump if tux stays in the same position for one loop, ie. if he is
+  // stuck behind a wall
+  if (last_tux_x_pos == titletux.base.x)
+    walking = false;
+
   titletux.draw();
 
   /* DEMO end */
@@ -122,9 +129,8 @@ void draw_demo()
 
 /* --- TITLE SCREEN --- */
 
-int title(void)
+bool title(void)
 {
-  int done;
   string_list_type level_subsets;
   st_subset subset;
   level_subsets = dsubdirs("/levels", "info");
@@ -135,9 +141,9 @@ int title(void)
 
   st_pause_ticks_init();
 
-  level_load(&current_level, (datadir + "/levels/misc/menu.stl").c_str());
+  GameSession session(datadir + "/levels/misc/menu.stl");
   loadshared();
-  activate_particle_systems();
+  //FIXME:activate_particle_systems();
   /* Lower the gravity that tux doesn't jump to hectically through the demo */
   //gravity = 5;
 
@@ -155,9 +161,7 @@ int title(void)
   texture_load(&img_choose_subset,datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
 
   /* --- Main title loop: --- */
-
-  done = 0;
-  quit = 0;
+  bool done = 0;
   show_menu = 1;
   frame = 0;
 
@@ -168,9 +172,8 @@ int title(void)
   update_time = st_get_ticks();
   timer_start(&random_timer, rand() % 2000 + 2000);
 
-  while (!done && !quit)
+  while (!done)
     {
-
       /* Calculate the movement-factor */
       frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
       if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
@@ -182,16 +185,14 @@ int title(void)
 
       while (SDL_PollEvent(&event))
         {
-       menu_event(event);
+          menu_event(event);
           if (event.type == SDL_QUIT)
             {
-              /* Quit event - quit: */
-              quit = 1;
+              done = true;
             }
           else if (event.type == SDL_KEYDOWN)
             {
               /* Keypress... */
-
               key = event.key.keysym.sym;
 
               /* Check for menu events */
@@ -200,16 +201,18 @@ int title(void)
               if (key == SDLK_ESCAPE)
                 {
                   /* Escape: Quit: */
-
-                  quit = 1;
+                  done = true;
                 }
             }
         }
 
       /* Draw the background: */
       draw_background();
-      draw_demo();
-      texture_draw(&logo, 160, 30);
+      draw_demo(session.get_level());
+      
+      if (current_menu == main_menu)
+        texture_draw(&logo, 160, 30);
+
       text_draw(&white_small_text, 
                 " SuperTux " VERSION "\n"
                 "Copyright (c) 2003 SuperTux Devel Team\n"
@@ -220,21 +223,24 @@ int title(void)
 
       /* Draw the high score: */
       /*
-      sprintf(str, "High score: %d", hs_score);
-      text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1);
-      sprintf(str, "by %s", hs_name);
-      text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1);
+        sprintf(str, "High score: %d", hs_score);
+        text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1);
+        sprintf(str, "by %s", hs_name);
+        text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1);
       */
 
       /* Don't draw menu, if quit is true */
-      if(show_menu && !quit)
+      if(show_menu && !done)
         menu_process_current();
 
       if(current_menu == main_menu)
         {
           switch (main_menu->check())
             {
-            case 2:
+#if 0
+            case 0:
+              // Quick Play
+              // FIXME: obsolete
               done = 0;
               i = 0;
               if(level_subsets.num_items != 0)
@@ -263,12 +269,10 @@ int title(void)
                           switch(event.type)
                             {
                             case SDL_QUIT:
-                              done = 1;
-                              quit = 1;
+                              done = true;
                               break;
                             case SDL_KEYDOWN:          // key pressed
-                              /* Keypress... */
-
+                              // Keypress...
                               key = event.key.keysym.sym;
 
                               if(key == SDLK_LEFT)
@@ -311,18 +315,23 @@ int title(void)
               titletux.level_begin();
               update_time = st_get_ticks();
               break;
-            case 3:
+#endif
+            case 0:
+              // Start Game, ie. goto the slots menu
               update_load_save_game_menu(load_game_menu, true);
               break;
-            case 5:
+            case 1:
+              // Contrib Menu
+              break;
+            case 3:
               done = 1;
-              quit = leveleditor(1);
+              done = leveleditor(1);
               break;
-            case 6:
+            case 4:
               display_credits();
               break;
-            case 8:
-              quit = 1;
+            case 5:
+              done = true;
               break;
             }
         }
@@ -332,7 +341,17 @@ int title(void)
         }
       else if(current_menu == load_game_menu)
         {
-          process_save_load_game_menu(false);
+          if (process_load_game_menu())
+            {
+              // reset tux
+              scroll_x = 0;
+              titletux.level_begin();
+              update_time = st_get_ticks();
+            }
+        }
+      else if(current_menu == contrib_menu)
+        {
+          
         }
 
       mouse_cursor->draw();
@@ -355,8 +374,7 @@ int title(void)
   string_list_free(&level_subsets);
 
   /* Return to main! */
-
-  return(quit);
+  return done;
 }
 
 #define MAX_VEL 10