#include <cmath>
#include <SDL.h>
#include <SDL_image.h>
-
-#ifndef WIN32
-#include <sys/types.h>
-#include <ctype.h>
-#endif
+#include <physfs.h>
#include "title.h"
#include "video/screen.h"
#include "video/surface.h"
+#include "audio/sound_manager.h"
#include "gui/menu.h"
#include "timer.h"
#include "lisp/lisp.h"
#include "level_subset.h"
#include "game_session.h"
#include "worldmap.h"
-#include "leveleditor.h"
#include "player_status.h"
#include "tile.h"
#include "sector.h"
static std::vector<LevelSubset*> contrib_subsets;
static LevelSubset* current_contrib_subset = 0;
+static int current_subset = -1;
/* If the demo was stopped - because game started, level
editor was excuted, etc - call this when you get back
contrib_subsets.clear();
contrib_menu->clear();
+ current_contrib_subset = 0;
+ current_subset = -1;
}
void generate_contrib_menu()
{
/** Generating contrib levels list by making use of Level Subset */
- std::set<std::string> level_subsets = FileSystem::dsubdirs("/levels", "info");
+ std::vector<std::string> level_subsets;
+ char** files = PHYSFS_enumerateFiles("levels/");
+ for(const char* const* filename = files; *filename != 0; ++filename) {
+ std::string filepath = std::string("levels/") + *filename;
+ if(PHYSFS_isDirectory(filepath.c_str()))
+ level_subsets.push_back(filepath);
+ }
+ PHYSFS_freeList(files);
free_contrib_menu();
contrib_menu->add_hl();
int i = 0;
- for (std::set<std::string>::iterator it = level_subsets.begin();
- it != level_subsets.end(); ++it)
- {
- LevelSubset* subset = new LevelSubset();
+ for (std::vector<std::string>::iterator it = level_subsets.begin();
+ it != level_subsets.end(); ++it) {
+ try {
+ std::auto_ptr<LevelSubset> subset (new LevelSubset());
subset->load(*it);
if(subset->hide_from_contribs) {
- delete subset;
continue;
}
- contrib_menu->add_submenu(subset->title, contrib_subset_menu, i);
- contrib_subsets.push_back(subset);
- ++i;
+ contrib_menu->add_submenu(subset->title, contrib_subset_menu, i++);
+ contrib_subsets.push_back(subset.release());
+ } catch(std::exception& e) {
+#ifdef DEBUG
+ std::cerr << "Couldn't parse levelset info for '"
+ << *it << "': " << e.what() << "\n";
+#endif
}
+ }
contrib_menu->add_hl();
contrib_menu->add_back(_("Back"));
-
- level_subsets.clear();
}
std::string get_level_name(const std::string& filename)
void check_levels_contrib_menu()
{
- static int current_subset = -1;
-
int index = contrib_menu->check();
if (index == -1)
return;
context.do_drawing();
// TODO: slots should be available for contrib maps
- worldmap.loadgame(user_dir + "/save/" + subset.name + "-slot1.stsg");
+ worldmap.loadgame("save/" + subset.name + "-slot1.stsg");
worldmap.display(); // run the map
Menu::set_current(main_menu);
{
walking = true;
//LevelEditor* leveleditor;
- MusicRef credits_music;
controller = new CodeController();
- titlesession = new GameSession(get_resource_filename("levels/misc/menu.stl"),
- ST_GL_DEMO_GAME);
+ titlesession = new GameSession("levels/misc/menu.stl", ST_GL_DEMO_GAME);
/* Load images: */
- bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
- logo = new Surface(datadir + "/images/engine/menu/logo.png", true);
- //img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
+ bkg_title = new Surface("images/background/arctis.jpg", false);
+ logo = new Surface("images/engine/menu/logo.png", true);
+ //img_choose_subset = new Surface("images/status/choose-level-subset.png", true);
titlesession->get_current_sector()->activate("main");
titlesession->set_current();
#endif
case MNID_CREDITS:
fadeout(500);
- credits_music = sound_manager->load_music(
- get_resource_filename("/music/credits.ogg"));
- sound_manager->play_music(credits_music);
+ sound_manager->play_music("music/credits.ogg");
display_text_file("credits.txt");
fadeout(500);
Menu::set_current(main_menu);
stream << slot;
std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
- if(confirm_dialog(bkg_title, str.c_str()))
- {
- str = user_dir + "/save/slot" + stream.str() + ".stsg";
+ if(confirm_dialog(bkg_title, str.c_str())) {
+ str = "save/slot" + stream.str() + ".stsg";
printf("Removing: %s\n",str.c_str());
- remove(str.c_str());
- }
+ PHYSFS_delete(str.c_str());
+ }
update_load_save_game_menu(load_game_menu);
Menu::set_current(main_menu);
}
context.do_drawing();
+ sound_manager->update();
//frame_rate.update();