-/*
- title.c
-
- Super Tux - Title Screen
-
- by Bill Kendrick
- bill@newbreedsoftware.com
- http://www.newbreedsoftware.com/supertux/
-
- April 11, 2000 - March 15, 2004
-*/
-
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+#include <config.h>
+
+#include <iostream>
+#include <sstream>
+#include <stdexcept>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <math.h>
#include <errno.h>
#include <unistd.h>
#include <SDL.h>
#include <SDL_image.h>
-
-#ifndef WIN32
-#include <sys/types.h>
-#include <ctype.h>
-#endif
-
-#include "defines.h"
-#include "globals.h"
-#include "title.h"
-#include "screen.h"
-#include "high_scores.h"
-#include "menu.h"
-#include "texture.h"
-#include "timer.h"
-#include "setup.h"
-#include "level.h"
-#include "gameloop.h"
-#include "leveleditor.h"
-#include "scene.h"
-#include "player.h"
-#include "math.h"
-#include "tile.h"
-#include "resources.h"
-
-static texture_type bkg_title;
-static texture_type logo;
-static texture_type img_choose_subset;
-
-static bool walking;
-static Timer random_timer;
-
-static SDL_Event event;
-static SDLKey key;
-static int frame, i;
-static unsigned int last_update_time;
-static unsigned int update_time;
-
-void display_credits();
-
-void draw_background()
+#include <physfs.h>
+
+#include "title.hpp"
+#include "mainloop.hpp"
+#include "video/drawing_context.hpp"
+#include "video/surface.hpp"
+#include "audio/sound_manager.hpp"
+#include "gui/menu.hpp"
+#include "timer.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/parser.hpp"
+#include "level.hpp"
+#include "world.hpp"
+#include "game_session.hpp"
+#include "worldmap/worldmap.hpp"
+#include "player_status.hpp"
+#include "tile.hpp"
+#include "sector.hpp"
+#include "object/tilemap.hpp"
+#include "object/camera.hpp"
+#include "object/player.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "textscroller.hpp"
+#include "fadeout.hpp"
+#include "file_system.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "control/codecontroller.hpp"
+#include "main.hpp"
+#include "log.hpp"
+#include "options_menu.hpp"
+#include "console.hpp"
+#include "random_generator.hpp"
+#include "addon_manager.hpp"
+
+enum MainMenuIDs {
+ MNID_STARTGAME,
+ MNID_LEVELS_CONTRIB,
+ MNID_ADDONS,
+ MNID_OPTIONMENU,
+ MNID_LEVELEDITOR,
+ MNID_CREDITS,
+ MNID_QUITMAINMENU
+};
+
+void
+TitleScreen::update_load_game_menu()
{
- /* Draw the title background: */
-
- texture_draw_bg(&bkg_title);
+ load_game_menu.reset(new Menu());
+
+ load_game_menu->add_label(_("Start Game"));
+ load_game_menu->add_hl();
+ for(int i = 1; i <= 5; ++i) {
+ load_game_menu->add_entry(i, get_slotinfo(i));
+ }
+ load_game_menu->add_hl();
+ load_game_menu->add_back(_("Back"));
}
-void draw_demo(GameSession* session, double frame_ratio)
+void
+TitleScreen::free_contrib_menu()
{
- World::set_current(session->get_world());
- //World* world = session->get_world();
- Level* plevel = session->get_level();
- Player* tux = session->get_world()->get_tux();
-
- /* FIXME:
- // update particle systems
- std::vector<ParticleSystem*>::iterator p;
- for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
- {
- (*p)->simulate(frame_ratio);
- }
+ for(std::vector<World*>::iterator i = contrib_worlds.begin();
+ i != contrib_worlds.end(); ++i)
+ delete *i;
- // Draw particle systems (background)
- for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
- {
- (*p)->draw(scroll_x, 0, 0);
- }
- */
-
- // Draw interactive tiles:
- for (int y = 0; y < 15; ++y)
- {
- for (int x = 0; x < 21; ++x)
- {
- Tile::draw(32*x - fmodf(scroll_x, 32), y * 32,
- plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
- }
- }
+ contrib_worlds.clear();
+}
- global_frame_counter++;
- tux->key_event(SDLK_RIGHT,DOWN);
-
- if(random_timer.check())
- {
- if(walking)
- tux->key_event(SDLK_UP,UP);
- else
- tux->key_event(SDLK_UP,DOWN);
- }
- else
- {
- random_timer.start(rand() % 3000 + 3000);
- walking = !walking;
- }
-
- // Wrap around at the end of the level back to the beginnig
- if(plevel->width * 32 - 320 < tux->base.x)
- {
- tux->base.x = tux->base.x - (plevel->width * 32 - 640);
- scroll_x = tux->base.x - 320;
+void
+TitleScreen::generate_contrib_menu()
+{
+ /** Generating contrib levels list by making use of Level Subset */
+ std::vector<std::string> level_worlds;
+ char** files = PHYSFS_enumerateFiles("levels/");
+ for(const char* const* filename = files; *filename != 0; ++filename) {
+ std::string filepath = std::string("levels/") + *filename;
+ if(PHYSFS_isDirectory(filepath.c_str()))
+ level_worlds.push_back(filepath);
+ }
+ PHYSFS_freeList(files);
+
+ free_contrib_menu();
+ contrib_menu.reset(new Menu());
+
+ contrib_menu->add_label(_("Contrib Levels"));
+ contrib_menu->add_hl();
+
+ int i = 0;
+ for (std::vector<std::string>::iterator it = level_worlds.begin();
+ it != level_worlds.end(); ++it) {
+ try {
+ std::auto_ptr<World> world (new World());
+ world->load(*it + "/info");
+ if(world->hide_from_contribs) {
+ continue;
+ }
+ contrib_menu->add_entry(i++, world->title);
+ contrib_worlds.push_back(world.release());
+ } catch(std::exception& e) {
+#ifdef DEBUG
+ log_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
+#endif
}
+ }
-
-
- float last_tux_x_pos = tux->base.x;
- tux->action(frame_ratio);
-
- // Jump if tux stays in the same position for one loop, ie. if he is
- // stuck behind a wall
- if (last_tux_x_pos == tux->base.x)
- walking = false;
-
- tux->draw();
-
- /* DEMO end */
+ contrib_menu->add_hl();
+ contrib_menu->add_back(_("Back"));
}
-/* --- TITLE SCREEN --- */
-bool title(void)
+std::string
+TitleScreen::get_level_name(const std::string& filename)
{
- string_list_type level_subsets;
- st_subset subset;
- level_subsets = dsubdirs("/levels", "info");
- random_timer.init(true);
+ try {
+ lisp::Parser parser;
+ const lisp::Lisp* root = parser.parse(filename);
+
+ const lisp::Lisp* level = root->get_lisp("supertux-level");
+ if(!level)
+ return "";
+
+ std::string name;
+ level->get("name", name);
+ return name;
+ } catch(std::exception& e) {
+ log_warning << "Problem getting name of '" << filename << "': "
+ << e.what() << std::endl;
+ return "";
+ }
+}
- walking = true;
+void
+TitleScreen::check_levels_contrib_menu()
+{
+ int index = contrib_menu->check();
+ if (index == -1)
+ return;
- st_pause_ticks_init();
+ current_world = contrib_worlds[index];
- GameSession session(datadir + "/levels/misc/menu.stl");
+ if(!current_world->is_levelset) {
+ update_load_game_menu();
+ Menu::push_current(load_game_menu.get());
+ } else {
+ contrib_world_menu.reset(new Menu());
- //FIXME:activate_particle_systems();
+ contrib_world_menu->add_label(current_world->title);
+ contrib_world_menu->add_hl();
- /* Reset menu variables */
- menu_reset();
- Menu::set_current(main_menu);
+ for (unsigned int i = 0; i < current_world->get_num_levels(); ++i)
+ {
+ /** get level's title */
+ std::string filename = current_world->get_level_filename(i);
+ std::string title = get_level_name(filename);
+ contrib_world_menu->add_entry(i, title);
+ }
- clearscreen(0, 0, 0);
- updatescreen();
+ contrib_world_menu->add_hl();
+ contrib_world_menu->add_back(_("Back"));
- /* Load images: */
+ Menu::push_current(contrib_world_menu.get());
+ }
+}
- texture_load(&bkg_title,datadir + "/images/title/background.jpg", IGNORE_ALPHA);
- texture_load(&logo,datadir + "/images/title/logo.png", USE_ALPHA);
- texture_load(&img_choose_subset,datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
+void
+TitleScreen::check_contrib_world_menu()
+{
+ int index = contrib_world_menu->check();
+ if (index != -1) {
+ if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
+ sound_manager->stop_music();
+ GameSession* session =
+ new GameSession(current_world->get_level_filename(index));
+ main_loop->push_screen(session);
+ }
+ }
+}
- /* --- Main title loop: --- */
- bool done = 0;
- show_menu = 1;
- frame = 0;
+namespace {
+ bool generate_addons_menu_sorter(const Addon& a1, const Addon& a2)
+ {
+ return a1.title < a2.title;
+ }
- /* Draw the title background: */
- texture_draw_bg(&bkg_title);
- load_hs();
+ const int ADDON_LIST_START_ID = 10;
+}
- update_time = st_get_ticks();
- random_timer.start(rand() % 2000 + 2000);
+void
+TitleScreen::generate_addons_menu()
+{
+ AddonManager& adm = AddonManager::get_instance();
- while (!done)
- {
- /* Calculate the movement-factor */
- double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
- if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
- frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
- /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
- frame_ratio /= 2;
-
- /* Handle events: */
-
- while (SDL_PollEvent(&event))
- {
- menu_event(event);
- if (event.type == SDL_QUIT)
- {
- done = true;
- }
- else if (event.type == SDL_KEYDOWN)
- {
- /* Keypress... */
- key = event.key.keysym.sym;
-
- /* Check for menu events */
- //menu_event(event);
-
- if (key == SDLK_ESCAPE)
- {
- /* Escape: Quit: */
- done = true;
- }
- }
+ // refresh list of installed addons
+ installed_addons = adm.get_installed_addons();
+
+ // build new Add-on list
+ addons.clear();
+
+ // add installed addons to list
+ addons.insert(addons.end(), installed_addons.begin(), installed_addons.end());
+
+ // add available addons to list
+ addons.insert(addons.end(), available_addons.begin(), available_addons.end());
+
+ // sort list
+ std::sort(addons.begin(), addons.end(), generate_addons_menu_sorter);
+
+ // remove available addons that are already installed
+ std::vector<Addon>::iterator it2 = addons.begin();
+ while (it2 != addons.end()) {
+ Addon addon = *it2;
+ if (addon.isInstalled) {
+ bool restart = false;
+ for (std::vector<Addon>::iterator it = addons.begin(); it != addons.end(); ++it) {
+ Addon addon2 = *it;
+ if ((addon2.equals(addon)) && (!addon2.isInstalled)) {
+ addons.erase(it);
+ restart = true;
+ break;
}
+ }
+ if (restart) {
+ it2 = addons.begin();
+ continue;
+ }
+ }
+ it2++;
+ }
- /* Draw the background: */
- draw_background();
- draw_demo(&session, frame_ratio);
-
- if (current_menu == main_menu)
- texture_draw(&logo, 160, 30);
-
- text_draw(&white_small_text,
- " SuperTux " VERSION "\n"
- "Copyright (c) 2003 SuperTux Devel Team\n"
- "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
- "are welcome to redistribute it under certain conditions; see the file COPYING\n"
- "for details.\n",
- 0, 420, 0);
-
- /* Draw the high score: */
- /*
- sprintf(str, "High score: %d", hs_score);
- text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1);
- sprintf(str, "by %s", hs_name);
- text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1);
- */
-
- /* Don't draw menu, if quit is true */
- if(show_menu && !done)
- menu_process_current();
-
- if(current_menu == main_menu)
- {
- switch (main_menu->check())
- {
-#if 0
- case 0:
- // Quick Play
- // FIXME: obsolete
- done = 0;
- i = 0;
- if(level_subsets.num_items != 0)
- {
- subset.load(level_subsets.item[0]);
- while(!done)
- {
- texture_draw(&img_choose_subset,(screen->w - img_choose_subset.w) / 2, 0);
- if(level_subsets.num_items != 0)
- {
- texture_draw(&subset.image,(screen->w - subset.image.w) / 2 + 25,78);
- if(level_subsets.num_items > 1)
- {
- if(i > 0)
- texture_draw(&arrow_left,(screen->w / 2) - ((subset.title.length()+2)*16)/2,20);
- if(i < level_subsets.num_items-1)
- texture_draw(&arrow_right,(screen->w / 2) + ((subset.description.length())*16)/2,20);
- }
- text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1);
- text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1);
- }
- updatescreen();
- SDL_Delay(50);
- while(SDL_PollEvent(&event) && !done)
- {
- switch(event.type)
- {
- case SDL_QUIT:
- done = true;
- break;
- case SDL_KEYDOWN: // key pressed
- // Keypress...
- key = event.key.keysym.sym;
-
- if(key == SDLK_LEFT)
- {
- if(i > 0)
- {
- --i;
- subset.free();
- subset.load(level_subsets.item[i]);
- }
- }
- else if(key == SDLK_RIGHT)
- {
- if(i < level_subsets.num_items -1)
- {
- ++i;
- subset.free();
- subset.load(level_subsets.item[i]);
- }
- }
- else if(key == SDLK_SPACE || key == SDLK_RETURN)
- {
- done = true;
- quit = gameloop(subset.name.c_str(),1,ST_GL_PLAY);
- subset.free();
- }
- else if(key == SDLK_ESCAPE)
- {
- done = true;
- }
- break;
- default:
- break;
- }
- }
- }
- }
- // reset tux
- scroll_x = 0;
- titletux.level_begin();
- update_time = st_get_ticks();
- break;
+ // (re)generate menu
+ free_addons_menu();
+ addons_menu.reset(new Menu());
+
+ addons_menu->add_label(_("Add-ons"));
+ addons_menu->add_hl();
+
+#ifdef HAVE_LIBCURL
+ addons_menu->add_entry(0, std::string(_("Check Online")));
+#else
+ addons_menu->add_deactive(0, std::string(_("Check Online (disabled)")));
#endif
- case 0:
- // Start Game, ie. goto the slots menu
- update_load_save_game_menu(load_game_menu, true);
- break;
- case 1:
- // Contrib Menu
- break;
- case 3:
- done = true;
- done = leveleditor(1);
- Menu::set_current(main_menu);
- break;
- case 4:
- display_credits();
- break;
- case 5:
- done = true;
- break;
- }
- }
- else if(current_menu == options_menu)
- {
- process_options_menu();
- }
- else if(current_menu == load_game_menu)
- {
- if (process_load_game_menu())
- {
- // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
- // reset tux
- scroll_x = 0;
- //titletux.level_begin();
- update_time = st_get_ticks();
- }
- }
- else if(current_menu == contrib_menu)
- {
-
- }
- mouse_cursor->draw();
-
- flipscreen();
+ //addons_menu->add_hl();
- /* Set the time of the last update and the time of the current update */
- last_update_time = update_time;
- update_time = st_get_ticks();
+ for (unsigned int i = 0; i < addons.size(); i++) {
+ Addon addon = addons[i];
+ std::string text = "";
+ if (addon.kind != "") text += addon.kind + " ";
+ text += std::string("\"") + addon.title + "\"";
+ if (addon.author != "") text += " by \"" + addon.author + "\"";
+ addons_menu->add_toggle(ADDON_LIST_START_ID + i, text, addon.isInstalled);
+ }
- /* Pause: */
- frame++;
- SDL_Delay(25);
+ addons_menu->add_hl();
+ addons_menu->add_back(_("Back"));
+}
+void
+TitleScreen::check_addons_menu()
+{
+ int index = addons_menu->check();
+ if (index == -1) return;
+
+ // check if "Check Online" was chosen
+ if (index == 0) {
+ try {
+ available_addons = AddonManager::get_instance().get_available_addons();
+ generate_addons_menu();
+ Menu::set_current(addons_menu.get());
+ addons_menu->set_active_item(index);
+ }
+ catch (std::runtime_error e) {
+ log_warning << "Check for available Add-ons failed: " << e.what() << std::endl;
+ }
+ return;
+ }
+
+ // if one of the Addons listed was chosen, take appropriate action
+ if ((index >= ADDON_LIST_START_ID) && (index < ADDON_LIST_START_ID) + addons.size()) {
+ Addon addon = addons[index - ADDON_LIST_START_ID];
+ if (!addon.isInstalled) {
+ try {
+ addon.install();
+ generate_addons_menu();
+ Menu::set_current(addons_menu.get());
+ addons_menu->set_active_item(index);
+ }
+ catch (std::runtime_error e) {
+ log_warning << "Installation of Add-on failed: " << e.what() << std::endl;
+ }
+ } else {
+ try {
+ addon.remove();
+ generate_addons_menu();
+ Menu::set_current(addons_menu.get());
+ addons_menu->set_active_item(index);
+ }
+ catch (std::runtime_error e) {
+ log_warning << "Removal of Add-on failed: " << e.what() << std::endl;
+ }
}
- /* Free surfaces: */
+ }
- texture_free(&bkg_title);
- texture_free(&logo);
- string_list_free(&level_subsets);
+}
- /* Return to main! */
- return done;
+void
+TitleScreen::free_addons_menu()
+{
}
-#define MAX_VEL 10
-#define SPEED 1
-#define SCROLL 60
+void
+TitleScreen::make_tux_jump()
+{
+ static bool jumpWasReleased = true;
+ Sector* sector = titlesession->get_current_sector();
+ Player* tux = sector->player;
+
+ controller->update();
+ controller->press(Controller::RIGHT);
+
+ // Check if we should press the jump button
+ Rect lookahead = tux->get_bbox();
+ lookahead.p2.x += 96;
+ bool pathBlocked = !sector->is_free_of_statics(lookahead);
+ if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
+ controller->press(Controller::JUMP);
+ jumpWasReleased = false;
+ } else {
+ jumpWasReleased = true;
+ }
+
+ // Wrap around at the end of the level back to the beginnig
+ if(sector->get_width() - 320 < tux->get_pos().x) {
+ sector->activate("main");
+ sector->camera->reset(tux->get_pos());
+ }
+}
-void display_credits()
+TitleScreen::TitleScreen()
{
- int done;
- int scroll, speed;
- Timer timer;
- int n,d;
- int length;
- FILE* fi;
- char temp[1024];
- string_list_type names;
- char filename[1024];
- string_list_init(&names);
- sprintf(filename,"%s/CREDITS", datadir.c_str());
- if((fi = fopen(filename,"r")) != NULL)
- {
- while(fgets(temp, sizeof(temp), fi) != NULL)
- {
- temp[strlen(temp)-1]='\0';
- string_list_add_item(&names,temp);
- }
- fclose(fi);
- }
- else
- {
- string_list_add_item(&names,"Credits were not found!");
- string_list_add_item(&names,"Shame on the guy, who");
- string_list_add_item(&names,"forgot to include them");
- string_list_add_item(&names,"in your SuperTux distribution.");
- }
+ controller.reset(new CodeController());
+ titlesession.reset(new GameSession("levels/misc/menu.stl"));
+
+ Player* player = titlesession->get_current_sector()->player;
+ player->set_controller(controller.get());
+ player->set_speedlimit(230); //MAX_WALK_XM
+
+ main_menu.reset(new Menu());
+ main_menu->set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2 + 35);
+ main_menu->add_entry(MNID_STARTGAME, _("Start Game"));
+ main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels"));
+ main_menu->add_entry(MNID_ADDONS, _("Add-ons"));
+ main_menu->add_submenu(_("Options"), get_options_menu());
+ main_menu->add_entry(MNID_CREDITS, _("Credits"));
+ main_menu->add_entry(MNID_QUITMAINMENU, _("Quit"));
+}
+TitleScreen::~TitleScreen()
+{
+}
- timer.init(SDL_GetTicks());
- timer.start(50);
+void
+TitleScreen::setup()
+{
+ player_status->reset();
- scroll = 0;
- speed = 2;
- done = 0;
+ Sector* sector = titlesession->get_current_sector();
+ if(Sector::current() != sector) {
+ sector->play_music(LEVEL_MUSIC);
+ sector->activate(sector->player->get_pos());
+ }
- n = d = 0;
+ Menu::set_current(main_menu.get());
+}
- length = names.num_items;
+void
+TitleScreen::leave()
+{
+ Sector* sector = titlesession->get_current_sector();
+ sector->deactivate();
+ Menu::set_current(NULL);
+}
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+void
+TitleScreen::draw(DrawingContext& context)
+{
+ Sector* sector = titlesession->get_current_sector();
+ sector->draw(context);
+
+ context.draw_text(white_small_text, "SuperTux " PACKAGE_VERSION "\n",
+ Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
+ context.draw_text(white_small_text,
+ _(
+"Copyright (c) 2007 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
+"redistribute it under certain conditions; see the file COPYING for details.\n"
+),
+ Vector(5, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
+ ALIGN_LEFT, LAYER_FOREGROUND1);
+}
- while(done == 0)
- {
- /* in case of input, exit */
- while(SDL_PollEvent(&event))
- switch(event.type)
- {
- case SDL_KEYDOWN:
- switch(event.key.keysym.sym)
- {
- case SDLK_UP:
- speed -= SPEED;
- break;
- case SDLK_DOWN:
- speed += SPEED;
- break;
- case SDLK_SPACE:
- case SDLK_RETURN:
- if(speed >= 0)
- scroll += SCROLL;
- break;
- case SDLK_ESCAPE:
- done = 1;
- break;
- default:
- break;
- }
- break;
- case SDL_QUIT:
- done = 1;
- break;
- default:
- break;
+void
+TitleScreen::update(float elapsed_time)
+{
+ main_loop->set_speed(0.6f);
+ Sector* sector = titlesession->get_current_sector();
+ sector->update(elapsed_time);
+
+ make_tux_jump();
+
+ Menu* menu = Menu::current();
+ if(menu) {
+ menu->update();
+
+ if(menu == main_menu.get()) {
+ switch (main_menu->check()) {
+ case MNID_STARTGAME:
+ // Start Game, ie. goto the slots menu
+ if(main_world.get() == NULL) {
+ main_world.reset(new World());
+ main_world->load("levels/world1/info");
}
-
- if(speed > MAX_VEL)
- speed = MAX_VEL;
- else if(speed < -MAX_VEL)
- speed = -MAX_VEL;
-
- /* draw the credits */
-
- draw_background();
-
- text_drawf(&white_big_text, "- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2);
-
- for(i = 0, n = 0, d = 0; i < length; i++,n++,d++)
- {
- if(names.item[i] == "")
- n--;
- else
- {
- if(names.item[i][0] == ' ')
- text_drawf(&white_small_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1);
- else if(names.item[i][0] == ' ')
- text_drawf(&white_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
- else if(names.item[i+1][0] == '-' || names.item[i][0] == '-')
- text_drawf(&white_big_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3);
- else
- text_drawf(&blue_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
- }
+ current_world = main_world.get();
+ update_load_game_menu();
+ Menu::push_current(load_game_menu.get());
+ break;
+ case MNID_LEVELS_CONTRIB:
+ // Contrib Menu
+ generate_contrib_menu();
+ Menu::push_current(contrib_menu.get());
+ break;
+ case MNID_ADDONS:
+ // Add-ons Menu
+ generate_addons_menu();
+ Menu::push_current(addons_menu.get());
+ break;
+ case MNID_CREDITS:
+ main_loop->push_screen(new TextScroller("credits.txt"),
+ new FadeOut(0.5));
+ break;
+ case MNID_QUITMAINMENU:
+ main_loop->quit(new FadeOut(0.25));
+ sound_manager->stop_music(0.25);
+ break;
+ }
+ } else if(menu == load_game_menu.get()) {
+ /*
+ if(event.key.keysym.sym == SDLK_DELETE) {
+ int slot = menu->get_active_item_id();
+ std::stringstream stream;
+ stream << slot;
+ std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
+
+ if(confirm_dialog(bkg_title, str.c_str())) {
+ str = "save/slot" + stream.str() + ".stsg";
+ log_debug << "Removing: " << str << std::endl;
+ PHYSFS_delete(str.c_str());
}
- flipscreen();
+ update_load_save_game_menu(load_game_menu);
+ Menu::set_current(main_menu.get());
+ }*/
+ process_load_game_menu();
+ } else if(menu == contrib_menu.get()) {
+ check_levels_contrib_menu();
+ } else if(menu == addons_menu.get()) {
+ check_addons_menu();
+ } else if (menu == contrib_world_menu.get()) {
+ check_contrib_world_menu();
+ }
+ }
- if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0)
- done = 1;
+ // reopen menu of user closed it (so that the app doesn't close when user
+ // accidently hit ESC)
+ if(Menu::current() == 0) {
+ Menu::set_current(main_menu.get());
+ }
+}
- scroll += speed;
- if(scroll < 0)
- scroll = 0;
+std::string
+TitleScreen::get_slotinfo(int slot)
+{
+ std::string tmp;
+ std::string title;
+
+ std::string basename = current_world->get_basedir();
+ basename = basename.substr(0, basename.length()-1);
+ std::string worlddirname = FileSystem::basename(basename);
+ std::ostringstream stream;
+ stream << "save/" << worlddirname << "_" << slot << ".stsg";
+ std::string slotfile = stream.str();
+
+ try {
+ lisp::Parser parser;
+ const lisp::Lisp* root = parser.parse(slotfile);
+
+ const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
+ if(!savegame)
+ throw std::runtime_error("file is not a supertux-savegame.");
+
+ savegame->get("title", title);
+ } catch(std::exception& ) {
+ std::ostringstream slottitle;
+ slottitle << _("Slot") << " " << slot << " - " << _("Free");
+ return slottitle.str();
+ }
+
+ std::ostringstream slottitle;
+ slottitle << _("Slot") << " " << slot << " - " << title;
+ return slottitle.str();
+}
- SDL_Delay(35);
+bool
+TitleScreen::process_load_game_menu()
+{
+ int slot = load_game_menu->check();
- if(timer.get_left() < 0)
- {
- frame++;
- timer.start(50);
- }
- }
- string_list_free(&names);
+ if(slot == -1)
+ return false;
+
+ if(load_game_menu->get_item_by_id(slot).kind != MN_ACTION)
+ return false;
+
+ std::string basename = current_world->get_basedir();
+ basename = basename.substr(0, basename.length()-1);
+ std::string worlddirname = FileSystem::basename(basename);
+ std::stringstream stream;
+ stream << "save/" << worlddirname << "_" << slot << ".stsg";
+ std::string slotfile = stream.str();
+
+ try {
+ current_world->set_savegame_filename(slotfile);
+ current_world->run();
+ } catch(std::exception& e) {
+ log_fatal << "Couldn't start world: " << e.what() << std::endl;
+ }
- SDL_EnableKeyRepeat(0, 0); // disables key repeating
- show_menu = 1;
- Menu::set_current(main_menu);
+ return true;
}