adding torch sprite for level entry
[supertux.git] / src / title.cpp
index 2310741..266b28b 100644 (file)
@@ -82,7 +82,7 @@ static int current_subset = -1;
  */
 void resume_demo()
 {
-  player_status.reset();
+  player_status->reset();
   titlesession->get_current_sector()->activate("main");
   titlesession->set_current();
 
@@ -232,7 +232,7 @@ void check_contrib_subset_menu()
       GameSession session(
           current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
       session.run();
-      player_status.reset();
+      player_status->reset();
       Menu::set_current(main_menu);
       resume_demo();
     }
@@ -310,7 +310,7 @@ void title()
       // Calculate the movement-factor
       Uint32 ticks = SDL_GetTicks();
       float elapsed_time = float(ticks - lastticks) / 1000.;
-      global_time += elapsed_time;
+      game_time += elapsed_time;
       lastticks = ticks;
       // 40fps is minimum
       if(elapsed_time > .04)