while (SDL_PollEvent(&event))
{
- menu_event(event);
+ current_menu->event(event);
if (event.type == SDL_QUIT)
{
done = true;
// Contrib Menu
break;
case 3:
- done = 1;
+ done = true;
done = leveleditor(1);
+ menu_reset();
+ show_menu = 1;
+ Menu::set_current(main_menu);
break;
case 4:
display_credits();