-/*
- title.c
-
- Super Tux - Title Screen
-
- by Bill Kendrick
- bill@newbreedsoftware.com
- http://www.newbreedsoftware.com/supertux/
-
- April 11, 2000 - March 15, 2004
-*/
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <iostream>
#include <stdio.h>
static bool walking;
static Timer random_timer;
-static SDL_Event event;
-static SDLKey key;
static int frame, i;
static unsigned int last_update_time;
static unsigned int update_time;
std::vector<st_subset> contrib_subsets;
std::string current_contrib_subset;
-void update_contrib_menu()
+void generate_contrib_menu()
{
- // FIXME: Hack to update only once
- static bool up_to_date = false;
+ string_list_type level_subsets = dsubdirs("/levels", "info");
- if (!up_to_date)
- {
- string_list_type level_subsets = dsubdirs("/levels", "info");
-
- contrib_menu->clear();
- contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
- contrib_menu->additem(MN_HL,"",0,0);
+ contrib_menu->clear();
+ contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
+ contrib_menu->additem(MN_HL,"",0,0);
- for (int i = 0; i < level_subsets.num_items; ++i)
- {
- st_subset subset;
- subset.load(level_subsets.item[i]);
- contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu);
- contrib_subsets.push_back(subset);
- }
+ for (int i = 0; i < level_subsets.num_items; ++i)
+ {
+ st_subset subset;
+ subset.load(level_subsets.item[i]);
+ contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu);
+ contrib_subsets.push_back(subset);
+ }
- contrib_menu->additem(MN_HL,"",0,0);
- contrib_menu->additem(MN_BACK,"Back",0,0);
+ contrib_menu->additem(MN_HL,"",0,0);
+ contrib_menu->additem(MN_BACK,"Back",0,0);
- string_list_free(&level_subsets);
- up_to_date = true;
- }
+ string_list_free(&level_subsets);
}
void check_contrib_menu()
int index = contrib_subset_menu->check();
if (index != -1)
{
- index -= 1; // FIXME: Hack
- std::cout << "Sarting level: " << index << std::endl;
- GameSession session(current_contrib_subset, index, ST_GL_PLAY);
- session.run();
- Menu::set_current(main_menu);
+ if (contrib_subset_menu->get_item(index).kind == MN_ACTION)
+ {
+ index -= 1; // FIXME: Hack
+ std::cout << "Sarting level: " << index << std::endl;
+ GameSession session(current_contrib_subset, index, ST_GL_PLAY);
+ session.run();
+ Menu::set_current(main_menu);
+ }
}
}
}
/* --- TITLE SCREEN --- */
-bool title(void)
+void title(void)
{
st_subset subset;
random_timer.init(true);
updatescreen();
/* Load images: */
-
bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA);
logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
/* --- Main title loop: --- */
- bool done = 0;
frame = 0;
/* Draw the title background: */
bkg_title->draw_bg();
- load_hs();
update_time = st_get_ticks();
random_timer.start(rand() % 2000 + 2000);
Menu::set_current(main_menu);
- while (!done)
+ while (Menu::current())
{
// Calculate the movement-factor
double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
/* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
frame_ratio /= 2;
- /* Handle events: */
-
+ SDL_Event event;
while (SDL_PollEvent(&event))
{
- if (event.type == SDL_QUIT)
+ if (Menu::current())
{
- done = true;
+ Menu::current()->event(event);
}
- else if (event.type == SDL_KEYDOWN)
+ else
{
- /* Keypress... */
- key = event.key.keysym.sym;
-
- if (Menu::current())
- {
- Menu::current()->event(event);
- }
-
- if (!Menu::current())
- {
- /* Escape: Quit: */
- done = true;
- }
+ // FIXME: QUIT signal should be handled more generic, not locally
+ if (event.type == SDL_QUIT)
+ Menu::set_current(0);
}
}
0, 420, 0);
/* Don't draw menu, if quit is true */
- if(!done)
- menu_process_current();
-
- if(Menu::current() == main_menu)
+ Menu* menu = Menu::current();
+ if(menu)
{
- switch (main_menu->check())
+ menu->draw();
+ menu->action();
+
+ if(menu == main_menu)
{
- case 0:
- // Start Game, ie. goto the slots menu
- update_load_save_game_menu(load_game_menu);
- break;
- case 1:
- // Contrib Menu
- update_contrib_menu();
- break;
- case 3:
- done = true;
- done = leveleditor(1);
- Menu::set_current(main_menu);
- break;
- case 4:
- display_credits();
- break;
- case 5:
- done = true;
- break;
+ switch (main_menu->check())
+ {
+ case 0:
+ // Start Game, ie. goto the slots menu
+ update_load_save_game_menu(load_game_menu);
+ break;
+ case 1:
+ // Contrib Menu
+ puts("Entering contrib menu");
+ generate_contrib_menu();
+ break;
+ case 3:
+ leveleditor(1);
+ Menu::set_current(main_menu);
+ break;
+ case 4:
+ display_credits();
+ Menu::set_current(main_menu);
+ break;
+ case 5:
+ Menu::set_current(0);
+ break;
+ }
}
- }
- else if(Menu::current() == options_menu)
- {
- process_options_menu();
- }
- else if(Menu::current() == load_game_menu)
- {
- if (process_load_game_menu())
+ else if(menu == options_menu)
{
- // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
- // reset tux
- scroll_x = 0;
- //titletux.level_begin();
- update_time = st_get_ticks();
+ process_options_menu();
+ }
+ else if(menu == load_game_menu)
+ {
+ if (process_load_game_menu())
+ {
+ // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
+ // reset tux
+ scroll_x = 0;
+ //titletux.level_begin();
+ update_time = st_get_ticks();
+ }
+ }
+ else if(menu == contrib_menu)
+ {
+ check_contrib_menu();
+ }
+ else if (menu == contrib_subset_menu)
+ {
+ check_contrib_subset_menu();
}
- }
- else if(Menu::current() == contrib_menu)
- {
- check_contrib_menu();
- }
- else if (Menu::current() == contrib_subset_menu)
- {
- check_contrib_subset_menu();
}
mouse_cursor->draw();
delete bkg_title;
delete logo;
-
- /* Return to main! */
- return done;
}
#define MAX_VEL 10
while(done == 0)
{
/* in case of input, exit */
+ SDL_Event event;
while(SDL_PollEvent(&event))
switch(event.type)
{