huge CVS merge, see ChangeLog for details.
[supertux.git] / src / title.c
index 28aa3ef..9908fa1 100644 (file)
@@ -7,7 +7,7 @@
   bill@newbreedsoftware.com
   http://www.newbreedsoftware.com/supertux/
   
-  April 11, 2000 - December 9, 2003
+  April 11, 2000 - December 29, 2003
 */
 
 #include <stdio.h>
 #include "screen.h"
 #include "high_scores.h"
 #include "menu.h"
-
+#include "texture.h"
+#include "timer.h"
+#include "setup.h"
+#include "level.h"
+#include "gameloop.h"
+#include "leveleditor.h"
 
 /* --- TITLE SCREEN --- */
 
 int title(void)
 {
-  SDL_Surface * title, * anim1, * anim2;
+  texture_type title, img_choose_subset, anim1, anim2;
   SDL_Event event;
   SDLKey key;
-  int done, quit, frame, pict;
+  int done, quit, frame, pict, i;
   char str[80];
-
-  game_started = 0;
-
-  /* Init menu variables */
-  initmenu();
-
+  char **level_subsets;
+  level_subsets = NULL;
+  int subsets_num;
+  level_subsets = dsubdirs("/levels", "info", &subsets_num);
+  st_subset subset;
+  subset_init(&subset);
+
+  /* Rest menu variables */
+  menu_reset();
+  menu_set_current(&main_menu);
+
+  clearscreen(0, 0, 0);
   updatescreen();
 
-
   /* Load images: */
 
-  title = load_image(DATA_PREFIX "/images/title/title.png", IGNORE_ALPHA);
-  anim1 = load_image(DATA_PREFIX "/images/title/title-anim2.png",
-                     IGNORE_ALPHA);
-  anim2 = load_image(DATA_PREFIX "/images/title/title-anim1.png",
-                     IGNORE_ALPHA);
-
+  texture_load(&title,DATA_PREFIX "/images/title/title.png", IGNORE_ALPHA);
+  texture_load(&anim1,DATA_PREFIX "/images/title/title-anim2.png", IGNORE_ALPHA);
+  texture_load(&anim2,DATA_PREFIX "/images/title/title-anim1.png", IGNORE_ALPHA);
+  texture_load(&img_choose_subset,DATA_PREFIX "/images/status/choose-level-subset.png", IGNORE_ALPHA);
 
   /* --- Main title loop: --- */
 
   done = 0;
   quit = 0;
   show_menu = 1;
-
   frame = 0;
 
-
   /* Draw the title background: */
-  drawimage(title, 0, 0, UPDATE);
-
+  texture_draw_bg(&title, NO_UPDATE);
 
   /* Draw the high score: */
-  sprintf(str, "High score: %d", load_hs());
-  drawcenteredtext(str, 460, letters_red, UPDATE);
+  load_hs();
+  sprintf(str, "High score: %d", hs_score);
+  text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
+  sprintf(str, "by %s", hs_name);
+  text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
 
   while (!done && !quit)
     {
       frame++;
-
-
       /* Handle events: */
 
       while (SDL_PollEvent(&event))
@@ -88,7 +94,6 @@ int title(void)
           if (event.type == SDL_QUIT)
             {
               /* Quit event - quit: */
-
               quit = 1;
             }
           else if (event.type == SDL_KEYDOWN)
@@ -97,6 +102,9 @@ int title(void)
 
               key = event.key.keysym.sym;
 
+              /* Check for menu events */
+              menu_event(&event.key.keysym);
+
               if (key == SDLK_ESCAPE)
                 {
                   /* Escape: Quit: */
@@ -104,18 +112,12 @@ int title(void)
                   quit = 1;
                 }
             }
-          else if (event.type == SDL_KEYUP)
-            {
-              key = event.key.keysym.sym;
-              /* Check for menu events */
-              menu_event(key);
-            }
 #ifdef JOY_YES
-          else if (event.type == SDL_JOYAXISMOTION)
+          else if (event.type == SDL_JOYAXISMOTION && event.jaxis.axis == JOY_Y)
             {
-              if (event.jaxis.value > 256)
+              if (event.jaxis.value > 1024)
                 menuaction = MN_DOWN;
-              else
+              else if (event.jaxis.value < -1024)
                 menuaction = MN_UP;
             }
           else if (event.type == SDL_JOYBUTTONDOWN)
@@ -124,55 +126,126 @@ int title(void)
 
               menuaction = MN_HIT;
             }
-
 #endif
 
         }
 
-      if(menu_change)
-        {
-          /* Draw the title background: */
+      /* Draw the title background: */
 
-          drawimage(title, 0, 0, UPDATE);
+      texture_draw_bg(&title, NO_UPDATE);
 
-          /* Draw the high score: */
-          sprintf(str, "High score: %d", load_hs());
-          drawcenteredtext(str, 460, letters_red, UPDATE);
-        }
+      /* Draw the high score: */
+      sprintf(str, "High score: %d", hs_score);
+      text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
+      sprintf(str, "by %s", hs_name);
+      text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
 
       /* Don't draw menu, if quit is true */
       if(show_menu && !quit)
-        quit = drawmenu();
-
-      if(game_started)
-        done = 1;
+        menu_process_current();
 
+      if(current_menu == &main_menu)
+        {
+          switch (menu_check(&main_menu))
+            {
+            case 0:
+              done = 0;
+              i = 0;
+              subset_load(&subset,level_subsets[0]);
+              while(!done)
+                {
+                  texture_draw(&img_choose_subset, 50, 0, NO_UPDATE);
+                  if(subsets_num != 0)
+                    {
+                      texture_draw(&subset.image,135,78,NO_UPDATE);
+                      text_drawf(&gold_text, subset.title, 0, 20, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+                    }
+                  updatescreen();
+                  SDL_Delay(50);
+                  while(SDL_PollEvent(&event) && !done)
+                    {
+                      switch(event.type)
+                        {
+                        case SDL_QUIT:
+                          done = 1;
+                          quit = 1;
+                        case SDL_KEYDOWN:              // key pressed
+                          /* Keypress... */
+
+                          key = event.key.keysym.sym;
+
+                          if(key == SDLK_LEFT)
+                            {
+                              if(i > 0)
+                                {
+                                  --i;
+                                  subset_free(&subset);
+                                  subset_load(&subset,level_subsets[i]);
+                                }
+                            }
+                          else if(key == SDLK_RIGHT)
+                            {
+                              if(i < subsets_num -1)
+                                {
+                                  ++i;
+                                  subset_free(&subset);
+                                  subset_load(&subset,level_subsets[i]);
+                                }
+                            }
+                          else if(key == SDLK_SPACE || key == SDLK_RETURN)
+                            {
+                              done = YES;
+                              quit = gameloop(subset.name,1,ST_GL_PLAY);
+                             subset_free(&subset);
+                            }
+                          else if(key == SDLK_ESCAPE)
+                            {
+                              done = YES;
+                            }
+                          break;
+                        default:
+                          break;
+                        }
+                    }
+                }
+              break;
+            case 3:
+              done = 1;
+              quit = leveleditor(1);
+              break;
+            case 4:
+              quit = 1;
+              break;
+            }
+        }
+      else if(current_menu == &options_menu)
+        {
+          process_options_menu();
+        }
       /* Animate title screen: */
 
       pict = (frame / 5) % 3;
 
       if (pict == 0)
-        drawpart(title, 560, 270, 80, 75, UPDATE);
+        texture_draw_part(&title, 560, 270, 560, 270, 80, 75, NO_UPDATE);
       else if (pict == 1)
-        drawimage(anim1, 560, 270, UPDATE);
+        texture_draw(&anim1, 560, 270, NO_UPDATE);
       else if (pict == 2)
-        drawimage(anim2, 560, 270, UPDATE);
-
+        texture_draw(&anim2, 560, 270, NO_UPDATE);
 
+      flipscreen();
 
       /* Pause: */
 
       SDL_Delay(50);
 
     }
-
-
   /* Free surfaces: */
 
-  SDL_FreeSurface(title);
-  SDL_FreeSurface(anim1);
-  SDL_FreeSurface(anim2);
-
+  texture_free(&title);
+  texture_free(&anim1);
+  texture_free(&anim2);
+  free_strings(level_subsets,subsets_num);
 
   /* Return to main! */