bill@newbreedsoftware.com
http://www.newbreedsoftware.com/supertux/
- April 11, 2000 - December 9, 2003
+ April 11, 2000 - December 29, 2003
*/
#include <stdio.h>
#include "title.h"
#include "screen.h"
#include "high_scores.h"
+#include "menu.h"
+#include "type.h"
/* --- TITLE SCREEN --- */
int title(void)
{
- SDL_Surface * title, * anim1, * anim2;
+ texture_type title, anim1, anim2;
SDL_Event event;
SDLKey key;
- int done, quit, frame, pict;
+ int done, quit, frame, pict, last_highscore;
char str[80];
-
-
- /* Clear screen: */
-
+
+ game_started = 0;
+ level_editor_started = 0;
+
+ /* Init menu variables */
+ initmenu();
+
clearscreen(0, 0, 0);
updatescreen();
-
-
+
/* Load images: */
-
- title = load_image(DATA_PREFIX "/images/title/title.png", IGNORE_ALPHA);
- anim1 = load_image(DATA_PREFIX "/images/title/title-anim2.png",
- IGNORE_ALPHA);
- anim2 = load_image(DATA_PREFIX "/images/title/title-anim1.png",
- IGNORE_ALPHA);
-
-
- /* Draw the title background: */
-
- drawimage(title, 0, 0, UPDATE);
+ texture_load(&title,DATA_PREFIX "/images/title/title.png", IGNORE_ALPHA);
+ texture_load(&anim1,DATA_PREFIX "/images/title/title-anim2.png", IGNORE_ALPHA);
+ texture_load(&anim2,DATA_PREFIX "/images/title/title-anim1.png", IGNORE_ALPHA);
- /* Draw the high score: */
- sprintf(str, "High score: %d", load_hs());
- drawcenteredtext(str, 460, letters_red, UPDATE);
-
-
/* --- Main title loop: --- */
-
+
done = 0;
quit = 0;
-
+ show_menu = 1;
+
frame = 0;
-
- do
+
+
+ /* Draw the title background: */
+ texture_draw(&title, 0, 0, NO_UPDATE);
+
+
+ /* Draw the high score: */
+ last_highscore = load_hs();
+ sprintf(str, "High score: %d", last_highscore);
+ drawcenteredtext(str, 460, letters_red, NO_UPDATE, 1);
+
+ while (!done && !quit)
{
- frame++;
-
+ frame++;
+
+
/* Handle events: */
-
+
while (SDL_PollEvent(&event))
- {
- if (event.type == SDL_QUIT)
- {
- /* Quit event - quit: */
-
- quit = 1;
- }
- else if (event.type == SDL_KEYDOWN)
- {
- /* Keypress... */
-
- key = event.key.keysym.sym;
-
- if (key == SDLK_ESCAPE)
- {
- /* Escape: Quit: */
-
- quit = 1;
- }
- else if (key == SDLK_SPACE || key == SDLK_RETURN)
- {
- /* Space / Return: Continue: */
-
- done = 1;
- }
- }
+ {
+ if (event.type == SDL_QUIT)
+ {
+ /* Quit event - quit: */
+ quit = 1;
+ }
+ else if (event.type == SDL_KEYDOWN)
+ {
+ /* Keypress... */
+
+ key = event.key.keysym.sym;
+
+ /* Check for menu events */
+ menu_event(key);
+
+ if (key == SDLK_ESCAPE)
+ {
+ /* Escape: Quit: */
+
+ quit = 1;
+ }
+ }
#ifdef JOY_YES
- else if (event.type == SDL_JOYBUTTONDOWN)
- {
- /* Joystick button: Continue: */
-
- done = 1;
- }
+ else if (event.type == SDL_JOYAXISMOTION)
+ {
+ if (event.jaxis.value > 256)
+ menuaction = MN_DOWN;
+ else
+ menuaction = MN_UP;
+ }
+ else if (event.type == SDL_JOYBUTTONDOWN)
+ {
+ /* Joystick button: Continue: */
+
+ menuaction = MN_HIT;
+ }
+
#endif
- }
-
-
+
+ }
+
+ if(use_gl || menu_change)
+ {
+ /* Draw the title background: */
+
+ texture_draw_bg(&title, NO_UPDATE);
+
+ /* Draw the high score: */
+ sprintf(str, "High score: %d", last_highscore);
+ drawcenteredtext(str, 460, letters_red, NO_UPDATE, 1);
+ }
+
+ /* Don't draw menu, if quit is true */
+ if(show_menu && !quit)
+ quit = drawmenu();
+
+ if(game_started || level_editor_started)
+ done = 1;
+
/* Animate title screen: */
-
+
pict = (frame / 5) % 3;
-
+
if (pict == 0)
- drawpart(title, 560, 270, 80, 75, UPDATE);
+ texture_draw_part(&title, 560, 270, 80, 75, NO_UPDATE);
else if (pict == 1)
- drawimage(anim1, 560, 270, UPDATE);
+ texture_draw(&anim1, 560, 270, NO_UPDATE);
else if (pict == 2)
- drawimage(anim2, 560, 270, UPDATE);
-
-
+ texture_draw(&anim2, 560, 270, NO_UPDATE);
+
+ flipscreen();
+
/* Pause: */
-
+
SDL_Delay(50);
+
}
- while (!done && !quit);
-
-
+
+
/* Free surfaces: */
-
- SDL_FreeSurface(title);
- SDL_FreeSurface(anim1);
- SDL_FreeSurface(anim2);
-
-
+
+ texture_free(&title);
+ texture_free(&anim1);
+ texture_free(&anim2);
+
+
/* Return to main! */
-
+
return(quit);
}