#include "timer.hpp"
float game_time = 0;
+float real_time = 0;
Timer::Timer()
: period(0), cycle_start(0), cyclic(false)
{
if(period == 0)
return false;
-
+
if(game_time - cycle_start >= period) {
if(cyclic) {
cycle_start = game_time - fmodf(game_time - cycle_start, period);
return false;
}
-