#include "defines.h"
#include "timer.h"
+unsigned int st_pause_ticks, st_pause_count;
+
unsigned int st_get_ticks(void)
{
if(st_pause_count != 0)
st_pause_count = 0;
}
-void timer_init(timer_type* ptimer)
+void timer_init(timer_type* ptimer, int st_ticks)
{
ptimer->period = 0;
ptimer->time = 0;
+
+ if(st_ticks == YES)
+ ptimer->get_ticks = st_get_ticks;
+ else
+ ptimer->get_ticks = SDL_GetTicks;
+
}
void timer_start(timer_type* ptimer, unsigned int period)
{
- ptimer->time = st_get_ticks();
+ ptimer->time = ptimer->get_ticks();
ptimer->period = period;
}
void timer_stop(timer_type* ptimer)
{
- timer_init(ptimer);
+if(ptimer->get_ticks == st_get_ticks)
+ timer_init(ptimer,YES);
+else
+ timer_init(ptimer,NO);
}
int timer_check(timer_type* ptimer)
{
- if((ptimer->time != 0) && (ptimer->time + ptimer->period > st_get_ticks()))
+ if((ptimer->time != 0) && (ptimer->time + ptimer->period > ptimer->get_ticks()))
return YES;
else
{
int timer_get_left(timer_type* ptimer)
{
- return (ptimer->period - (st_get_ticks() - ptimer->time));
+ return (ptimer->period - (ptimer->get_ticks() - ptimer->time));
}
int timer_get_gone(timer_type* ptimer)
{
- return (st_get_ticks() - ptimer->time);
+ return (ptimer->get_ticks() - ptimer->time);
}