#include "defines.h"
#include "timer.h"
+unsigned int st_get_ticks(void)
+{
+if(st_pause_count != 0)
+return SDL_GetTicks() - st_pause_ticks - SDL_GetTicks() + st_pause_count;
+else
+return SDL_GetTicks() - st_pause_ticks;
+}
+
+void st_pause_ticks_init(void)
+{
+st_pause_ticks = 0;
+st_pause_count = 0;
+}
+
+void st_pause_ticks_start(void)
+{
+st_pause_count = SDL_GetTicks();
+}
+
+void st_pause_ticks_stop(void)
+{
+st_pause_ticks += SDL_GetTicks() - st_pause_count;
+st_pause_count = 0;
+}
+
void timer_init(timer_type* ptimer)
{
ptimer->period = 0;
void timer_start(timer_type* ptimer, unsigned int period)
{
- ptimer->time = SDL_GetTicks();
+ ptimer->time = st_get_ticks();
ptimer->period = period;
}
int timer_check(timer_type* ptimer)
{
- if(ptimer->time != 0 && ptimer->time + ptimer->period > SDL_GetTicks())
+ if((ptimer->time != 0) && (ptimer->time + ptimer->period > st_get_ticks()))
return YES;
else
{
int timer_get_left(timer_type* ptimer)
{
- return (ptimer->period - (SDL_GetTicks() - ptimer->time));
+ return (ptimer->period - (st_get_ticks() - ptimer->time));
}
int timer_get_gone(timer_type* ptimer)
{
- return (SDL_GetTicks() - ptimer->time);
+ return (st_get_ticks() - ptimer->time);
}