#ifndef __TILEMAP_H__
#define __TILEMAP_H__
+#include <vector>
#include "game_object.h"
-#include "drawable.h"
+#include "serializable.h"
+#include "vector.h"
class Level;
+class TileManager;
+class LispReader;
+class Tile;
/**
* This class is reponsible for drawing the level tiles
*/
-class TileMap : public GameObject, public Drawable
+class TileMap : public GameObject, public Serializable
{
public:
- TileMap(DisplayManager& manager, Level* level);
+ TileMap();
+ TileMap(LispReader& reader);
virtual ~TileMap();
+ virtual void write(LispWriter& writer);
+
virtual void action(float elapsed_time);
- virtual void draw(Camera& viewport, int layer);
+ virtual void draw(DrawingContext& context);
+
+ void set(int width, int height, const std::vector<unsigned int>& vec,
+ int layer, bool solid);
+
+ /** resizes the tilemap to a new width and height (tries to not destroy the
+ * existing map)
+ */
+ void resize(int newwidth, int newheight);
+
+ size_t get_width() const
+ { return width; }
+
+ size_t get_height() const
+ { return height; }
+
+ bool is_solid() const
+ { return solid; }
+
+ unsigned int get_tile_id_at(const Vector& pos) const;
+
+ /// returns tile in row y and column y (of the tilemap)
+ Tile* get_tile(int x, int y) const;
+ /// returns tile at position pos (in world coordinates)
+ Tile* get_tile_at(const Vector& pos) const;
+
+ void change(int x, int y, unsigned int newtile);
+
+ void change_at(const Vector& pos, unsigned int newtile);
+
+public:
+ std::vector<unsigned int> tiles;
private:
- Level* level;
+ TileManager* tilemanager;
+ bool solid;
+ float speed;
+ int width, height;
+ int layer;
};
#endif