-#ifndef __TILEMAP_H__
-#define __TILEMAP_H__
+// $Id$
+//
+// SuperTux - A Jump'n Run
+// Copyright (C) 2004 Matthias Braun <matze@braunis.de
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include "game_object.h"
-#include "drawable.h"
+#ifndef SUPERTUX_TILEMAP_H
+#define SUPERTUX_TILEMAP_H
+
+#include <vector>
+
+#include "special/game_object.h"
+#include "serializable.h"
+#include "math/vector.h"
+
+using namespace SuperTux;
+
+namespace SuperTux {
+class LispReader;
+}
class Level;
+class TileManager;
+class Tile;
+
+struct TileId
+{
+ TileId() : id(0), hidden(0) {}
+ explicit TileId(unsigned int i, bool hidden_ = false) : id(i), hidden(hidden_) {}
+
+ unsigned id :31;
+ unsigned hidden :1;
+};
/**
* This class is reponsible for drawing the level tiles
*/
-class TileMap : public GameObject, public Drawable
+class TileMap : public GameObject, public Serializable
{
public:
- TileMap(DisplayManager& manager, Level* level);
+ TileMap();
+ TileMap(LispReader& reader);
+ TileMap(int layer_, bool solid_, size_t width_, size_t height_);
virtual ~TileMap();
+ virtual void write(LispWriter& writer);
+
virtual void action(float elapsed_time);
- virtual void draw(ViewPort& viewport, int layer);
- virtual std::string type() const
- { return "TileMap"; }
+ virtual void draw(DrawingContext& context);
+
+ void set(int width, int height, const std::vector<unsigned int>& vec,
+ int layer, bool solid);
+
+ /** resizes the tilemap to a new width and height (tries to not destroy the
+ * existing map)
+ */
+ void resize(int newwidth, int newheight);
+
+ /** Flip the all tile map vertically. The purpose of this is to let
+ player to play the same level in a different way :) */
+ void do_vertical_flip();
+
+ size_t get_width() const
+ { return width; }
+
+ size_t get_height() const
+ { return height; }
+
+ int get_layer() const
+ { return layer; }
+ bool is_solid() const
+ { return solid; }
+
+ TileId& get_tile_id_at(const Vector& pos);
+
+ /// returns tile in row y and column y (of the tilemap)
+ Tile* get_tile(int x, int y) const;
+ /// returns tile at position pos (in world coordinates)
+ Tile* get_tile_at(const Vector& pos) const;
+
+ void change(int x, int y, unsigned int newtile);
+
+ void change_at(const Vector& pos, unsigned int newtile);
+
private:
- Level* level;
+ std::vector<TileId> tiles;
+
+private:
+ TileManager* tilemanager;
+ bool solid;
+ float speed;
+ int width, height;
+ int layer;
+
+ bool vertical_flip;
};
-#endif
+#endif /*SUPERTUX_TILEMAP_H*/