#define SUPERTUX_TILEMAP_H
#include <vector>
+#include <stdint.h>
-#include "game_object.h"
+#include "special/game_object.h"
#include "serializable.h"
-#include "vector.h"
+#include "math/vector.h"
+
+using namespace SuperTux;
+
+namespace SuperTux {
+class LispReader;
+}
class Level;
class TileManager;
-class LispReader;
class Tile;
-struct TileId
-{
- TileId() : id(0), hidden(0) {}
- explicit TileId(unsigned int i, bool hidden_ = false) : id(i), hidden(hidden_) {}
-
- unsigned id :31;
- unsigned hidden :1;
-};
-
/**
* This class is reponsible for drawing the level tiles
*/
public:
TileMap();
TileMap(LispReader& reader);
+ TileMap(int layer_, bool solid_, size_t width_, size_t height_);
virtual ~TileMap();
virtual void write(LispWriter& writer);
*/
void resize(int newwidth, int newheight);
+ /** Flip the all tile map vertically. The purpose of this is to let
+ player to play the same level in a different way :) */
+ void do_vertical_flip();
+
size_t get_width() const
{ return width; }
bool is_solid() const
{ return solid; }
- TileId& get_tile_id_at(const Vector& pos);
-
/// returns tile in row y and column y (of the tilemap)
- Tile* get_tile(int x, int y) const;
+ const Tile* get_tile(int x, int y) const;
/// returns tile at position pos (in world coordinates)
- Tile* get_tile_at(const Vector& pos) const;
+ const Tile* get_tile_at(const Vector& pos) const;
- void change(int x, int y, unsigned int newtile);
+ void change(int x, int y, uint32_t newtile);
- void change_at(const Vector& pos, unsigned int newtile);
+ void change_at(const Vector& pos, uint32_t newtile);
private:
- std::vector<TileId> tiles;
+ std::vector<uint32_t> tiles;
private:
TileManager* tilemanager;
float speed;
int width, height;
int layer;
+
+ bool vertical_flip;
};
#endif /*SUPERTUX_TILEMAP_H*/