// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef __TILEMAP_H__
-#define __TILEMAP_H__
-#include "game_object.h"
-#include "drawable.h"
+#ifndef SUPERTUX_TILEMAP_H
+#define SUPERTUX_TILEMAP_H
+
+#include <vector>
+#include <stdint.h>
+
+#include "special/game_object.h"
+#include "serializable.h"
+#include "math/vector.h"
+
+using namespace SuperTux;
+
+namespace SuperTux {
+class LispReader;
+}
class Level;
+class TileManager;
+class Tile;
/**
* This class is reponsible for drawing the level tiles
*/
-class TileMap : public GameObject, public Drawable
+class TileMap : public GameObject, public Serializable
{
public:
- TileMap(DisplayManager& manager, Level* level);
+ TileMap();
+ TileMap(LispReader& reader);
+ TileMap(int layer_, bool solid_, size_t width_, size_t height_);
virtual ~TileMap();
+ virtual void write(LispWriter& writer);
+
virtual void action(float elapsed_time);
- virtual void draw(ViewPort& viewport, int layer);
- virtual std::string type() const
- { return "TileMap"; }
+ virtual void draw(DrawingContext& context);
+
+ void set(int width, int height, const std::vector<unsigned int>& vec,
+ int layer, bool solid);
+
+ /** resizes the tilemap to a new width and height (tries to not destroy the
+ * existing map)
+ */
+ void resize(int newwidth, int newheight);
+
+ /** Flip the all tile map vertically. The purpose of this is to let
+ player to play the same level in a different way :) */
+ void do_vertical_flip();
+
+ size_t get_width() const
+ { return width; }
+
+ size_t get_height() const
+ { return height; }
+
+ int get_layer() const
+ { return layer; }
+
+ bool is_solid() const
+ { return solid; }
+
+ /// returns tile in row y and column y (of the tilemap)
+ const Tile* get_tile(int x, int y) const;
+ /// returns tile at position pos (in world coordinates)
+ const Tile* get_tile_at(const Vector& pos) const;
+
+ void change(int x, int y, uint32_t newtile);
+
+ void change_at(const Vector& pos, uint32_t newtile);
+
+private:
+ std::vector<uint32_t> tiles;
private:
- Level* level;
+ TileManager* tilemanager;
+ bool solid;
+ float speed;
+ int width, height;
+ int layer;
+
+ bool vertical_flip;
};
-#endif
+#endif /*SUPERTUX_TILEMAP_H*/