TileMap::get_tile(int x, int y) const
{
if(x < 0 || x >= width || y < 0 || y >= height)
- return &tilemanager->get(0);
+ return tilemanager->get(0);
- return &tilemanager->get(tiles[y*width + x].id);
+ return tilemanager->get(tiles[y*width + x].id);
}
Tile*