-#include <assert.h>
-
+// $Id$
+//
+// SuperTux - A Jump'n Run
+// Copyright (C) 2004 Matthias Braun <matze@braunis.de
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "tilemap.h"
-#include "display_manager.h"
+
+#include <assert.h>
+#include <algorithm>
+#include <math.h>
+#include "screen/drawing_context.h"
#include "level.h"
#include "tile.h"
#include "globals.h"
-TileMap::TileMap(DisplayManager& display_manager, Level* newlevel)
+TileMap::TileMap(Level* newlevel)
: level(newlevel)
{
- display_manager.add_drawable(this, LAYER_BACKGROUNDTILES);
- display_manager.add_drawable(this, LAYER_TILES);
- display_manager.add_drawable(this, LAYER_FOREGROUNDTILES);
+ tilemanager = TileManager::instance();
}
TileMap::~TileMap()
}
void
-TileMap::draw(ViewPort& viewport, int layer)
+TileMap::draw(const std::vector<unsigned int>& tiles, DrawingContext& context,
+ int layer)
{
- std::vector<unsigned int>* tiles;
- switch(layer) {
- case LAYER_BACKGROUNDTILES:
- tiles = &level->bg_tiles; break;
- case LAYER_TILES:
- tiles = &level->ia_tiles; break;
- case LAYER_FOREGROUNDTILES:
- tiles = &level->fg_tiles; break;
- default:
- assert(!"Wrong layer when drawing tilemap.");
- }
-
- int tsx = int(viewport.get_translation().x / 32); // tilestartindex x
- int tsy = int(viewport.get_translation().y / 32); // tilestartindex y
- int sx = - (int(viewport.get_translation().x) % 32);
- int sy = - (int(viewport.get_translation().y) % 32);
- for(int x = sx, tx = tsx; x < screen->w && tx < level->width;
- x += 32, ++tx) {
- for(int y = sy, ty = tsy; y < screen->h && ty < level->height;
- y += 32, ++ty) {
- Tile::draw(x, y, (*tiles) [ty * level->width + tx]);
+ /** if we don't round here, we'll have a 1 pixel gap on screen sometimes.
+ * I have no idea why */
+ float start_x = roundf(context.get_translation().x);
+ float start_y = roundf(context.get_translation().y);
+ float end_x = std::min(start_x + screen->w, float(level->width * 32));
+ float end_y = std::min(start_y + screen->h, float(level->height * 32));
+ start_x -= int(start_x) % 32;
+ start_y -= int(start_y) % 32;
+ int tsx = int(start_x / 32); // tilestartindex x
+ int tsy = int(start_y / 32); // tilestartindex y
+
+ Vector pos;
+ int tx, ty;
+ for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) {
+ for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) {
+ tilemanager->draw_tile(context, tiles[ty*level->width + tx], pos, layer);
}
}
}
+
+void
+TileMap::draw(DrawingContext& context)
+{
+ draw(level->bg_tiles, context, LAYER_BACKGROUNDTILES);
+ draw(level->ia_tiles, context, LAYER_TILES);
+ draw(level->fg_tiles, context, LAYER_FOREGROUNDTILES);
+}