// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include "tilemap.h"
-#include <assert.h>
+#include <cassert>
#include <algorithm>
#include <iostream>
#include <stdexcept>
-#include <math.h>
-#include "screen/drawing_context.h"
+#include <cmath>
+
+#include "tilemap.h"
+#include "video/drawing_context.h"
#include "level.h"
#include "tile.h"
-#include "globals.h"
-#include "lispreader.h"
-#include "lispwriter.h"
+#include "tile_manager.h"
+#include "app/globals.h"
+#include "utils/lispreader.h"
+#include "utils/lispwriter.h"
TileMap::TileMap()
- : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES)
+ : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), vertical_flip(false)
{
tilemanager = TileManager::instance();
}
TileMap::TileMap(LispReader& reader)
- : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES)
+ : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), vertical_flip(false)
{
tilemanager = TileManager::instance();
- std::string layer;
- if(reader.read_string("layer", layer)) {
- if(layer == "background")
+ std::string layer_str;
+ if(reader.read_string("layer", layer_str)) {
+ if(layer_str == "background")
layer = LAYER_BACKGROUNDTILES;
- else if(layer == "interactive")
+ else if(layer_str == "interactive")
layer = LAYER_TILES;
- else if(layer == "foreground")
+ else if(layer_str == "foreground")
layer = LAYER_FOREGROUNDTILES;
else
- std::cout << "Unknown layer '" << layer << "' in tilemap.\n";
+ std::cerr << "Unknown layer '" << layer_str << "' in tilemap.\n";
}
reader.read_bool("solid", solid);
if(!reader.read_int("width", width) ||
!reader.read_int("height", height))
throw std::runtime_error("No width or height specified in tilemap.");
+
+ std::vector<unsigned int> tmp_tiles;
- if(!reader.read_int_vector("tiles", tiles))
+ if(!reader.read_int_vector("tiles", tmp_tiles))
throw std::runtime_error("No tiles in tilemap.");
+
+ tiles.resize(tmp_tiles.size());
+ for(unsigned int i = 0; i < tmp_tiles.size(); ++i)
+ {
+ tiles[i].hidden = false;
+ tiles[i].id = tmp_tiles[i];
+ }
+
if(int(tiles.size()) != width*height)
throw std::runtime_error("wrong number of tiles in tilemap.");
}
+TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_)
+ : solid(solid_), speed(1), width(width_), height(height_), layer(layer_), vertical_flip(false)
+{
+}
+
TileMap::~TileMap()
{
}
else if(layer == LAYER_FOREGROUNDTILES)
writer.write_string("layer", "foreground");
else {
- std::cout << "Warning unknown layer in tilemap.\n";
+ writer.write_string("layer", "unknown");
+ std::cerr << "Warning unknown layer in tilemap.\n";
}
writer.write_bool("solid", solid);
writer.write_float("speed", speed);
writer.write_int("width", width);
writer.write_int("height", height);
- writer.write_int_vector("tiles", tiles);
+
+ std::vector<unsigned int> tmp_tiles;
+ tmp_tiles.resize(tiles.size());
+ for(unsigned int i = 0; i < tmp_tiles.size(); ++i)
+ {
+ tmp_tiles[i] = tiles[i].id;
+ }
+ writer.write_int_vector("tiles", tmp_tiles);
writer.end_list("tilemap");
}
void
TileMap::draw(DrawingContext& context)
{
- /** if we don't round here, we'll have a 1 pixel gap on screen sometimes.
- * I have no idea why */
- float start_x = roundf(context.get_translation().x * speed);
- float start_y = roundf(context.get_translation().y * speed);
- float end_x = std::min(start_x + screen->w, float(width * 32));
- float end_y = std::min(start_y + screen->h, float(height * 32));
- start_x -= int(start_x) % 32;
- start_y -= int(start_y) % 32;
- int tsx = int(start_x / 32); // tilestartindex x
- int tsy = int(start_y / 32); // tilestartindex y
-
- Vector pos;
- int tx, ty;
- for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) {
- for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) {
- tilemanager->draw_tile(context, tiles[ty*width + tx], pos, layer);
+ if (speed == 1.0)
+ {
+ if(vertical_flip) // flip vertically the tiles, in case we are playing this
+ { // level upside down
+ context.push_transform();
+ context.set_drawing_effect(VERTICAL_FLIP);
+ }
+
+ /** if we don't round here, we'll have a 1 pixel gap on screen sometimes.
+ * I have no idea why */
+ float start_x = roundf(context.get_translation().x);
+ float start_y = roundf(context.get_translation().y);
+ float end_x = std::min(start_x + screen->w, float(width * 32));
+ float end_y = std::min(start_y + screen->h, float(height * 32));
+ start_x -= int(start_x) % 32;
+ start_y -= int(start_y) % 32;
+ int tsx = int(start_x / 32); // tilestartindex x
+ int tsy = int(start_y / 32); // tilestartindex y
+
+ Vector pos;
+ int tx, ty;
+ for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) {
+ for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) {
+ if(tx < 0 || tx > width || ty < 0 || ty > height)
+ continue; // outside tilemap
+ if (!tiles[ty*width + tx].hidden)
+ tilemanager->draw_tile(context, tiles[ty*width + tx].id, pos, layer);
+ }
+ }
+
+ if(vertical_flip) // disable flipping, if applied
+ context.pop_transform();
+ }
+ else
+ {
+ float trans_x = roundf(context.get_translation().x);
+ float trans_y = roundf(context.get_translation().y);
+
+ context.push_transform();
+ context.set_translation(Vector(trans_x * speed, trans_y * speed));
+ if(vertical_flip)
+ context.set_drawing_effect(VERTICAL_FLIP);
+
+ float start_x = roundf(context.get_translation().x);
+ float start_y = roundf(context.get_translation().y);
+ float end_x = std::min(start_x + screen->w, float(width * 32));
+ float end_y = std::min(start_y + screen->h, float(height * 32));
+ start_x -= int(start_x) % 32;
+ start_y -= int(start_y) % 32;
+ int tsx = int(start_x / 32); // tilestartindex x
+ int tsy = int(start_y / 32); // tilestartindex y
+
+ Vector pos;
+ int tx, ty;
+ for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) {
+ for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) {
+ if(tx < 0 || tx > width || ty < 0 || ty > height)
+ continue; // outside tilemap
+ if (!tiles[ty*width + tx].hidden)
+ tilemanager->draw_tile(context, tiles[ty*width + tx].id, pos, layer);
+ }
+ }
+
+ context.pop_transform();
}
- }
}
void
{
assert(int(newt.size()) == newwidth * newheight);
- width = newwidth;
+ width = newwidth;
height = newheight;
- tiles = newt;
- layer = newlayer;
- solid = newsolid;
+
+ tiles.resize(newt.size());
+ for(unsigned int i = 0; i < newt.size(); ++i)
+ {
+ tiles[i].hidden = false;
+ tiles[i].id = newt[i];
+ }
+
+ layer = newlayer;
+ solid = newsolid;
}
void
for(int y = std::min(height, new_height)-1; y >= 0; --y) {
for(int x = new_width-1; x >= 0; --x) {
if(x >= width) {
- tiles[y * new_width + x] = 0;
+ tiles[y * new_width + x] = TileId();
} else {
tiles[y * new_width + x] = tiles[y * width + x];
}
width = new_width;
}
+void
+TileMap::do_vertical_flip()
+{
+ // remap tiles vertically flipped
+ for(int y = 0; y < height / 2; ++y) {
+ for(int x = 0; x < width; ++x) {
+ std::swap(tiles[y*width + x], tiles[(((height-1)*width) - (y*width)) + x]);
+ }
+ }
+
+ vertical_flip = true;
+}
+
Tile*
TileMap::get_tile(int x, int y) const
{
if(x < 0 || x >= width || y < 0 || y >= height)
return tilemanager->get(0);
- return tilemanager->get(tiles[y*width + x]);
+ return tilemanager->get(tiles[y*width + x].id);
}
Tile*
return get_tile(int(pos.x)/32, int(pos.y)/32);
}
-unsigned int
-TileMap::get_tile_id_at(const Vector& pos) const
+TileId&
+TileMap::get_tile_id_at(const Vector& pos)
{
int x = int(pos.x)/32;
int y = int(pos.y)/32;
+
return tiles[y*width + x];
}
TileMap::change(int x, int y, unsigned int newtile)
{
assert(x >= 0 && x < width && y >= 0 && y < height);
- tiles[y*width + x] = newtile;
+ tiles[y*width + x].id = newtile;
}
void