// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#include <config.h>
#include <cassert>
#include <algorithm>
#include <cmath>
#include "tilemap.h"
-#include "screen/drawing_context.h"
+#include "video/drawing_context.h"
#include "level.h"
#include "tile.h"
#include "tile_manager.h"
-#include "globals.h"
-#include "lispreader.h"
-#include "lispwriter.h"
+#include "app/globals.h"
+#include "utils/lispreader.h"
+#include "utils/lispwriter.h"
TileMap::TileMap()
- : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), vertical_flip(false)
+ : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES),
+ vertical_flip(false)
{
tilemanager = TileManager::instance();
+
+ if(solid)
+ flags |= FLAG_SOLID;
}
TileMap::TileMap(LispReader& reader)
- : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), vertical_flip(false)
+ : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES),
+ vertical_flip(false)
{
tilemanager = TileManager::instance();
std::cout << "Speed of solid tilemap is not 1. fixing.\n";
speed = 1;
}
+ if(solid)
+ flags |= FLAG_SOLID;
if(!reader.read_int("width", width) ||
!reader.read_int("height", height))
throw std::runtime_error("No width or height specified in tilemap.");
- std::vector<unsigned int> tmp_tiles;
-
- if(!reader.read_int_vector("tiles", tmp_tiles))
+ if(!reader.read_int_vector("tiles", tiles))
throw std::runtime_error("No tiles in tilemap.");
- tiles.resize(tmp_tiles.size());
- for(unsigned int i = 0; i < tmp_tiles.size(); ++i)
- {
- tiles[i].hidden = false;
- tiles[i].id = tmp_tiles[i];
- }
-
if(int(tiles.size()) != width*height)
throw std::runtime_error("wrong number of tiles in tilemap.");
}
TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_)
- : solid(solid_), speed(1), width(width_), height(height_), layer(layer_), vertical_flip(false)
+ : solid(solid_), speed(1), width(0), height(0), layer(layer_),
+ vertical_flip(false)
{
+ tilemanager = TileManager::instance();
+
+ resize(width_, height_);
+
+ if(solid)
+ flags |= FLAG_SOLID;
}
TileMap::~TileMap()
writer.write_float("speed", speed);
writer.write_int("width", width);
writer.write_int("height", height);
-
- std::vector<unsigned int> tmp_tiles;
- tmp_tiles.resize(tiles.size());
- for(unsigned int i = 0; i < tmp_tiles.size(); ++i)
- {
- tmp_tiles[i] = tiles[i].id;
- }
- writer.write_int_vector("tiles", tmp_tiles);
+ writer.write_int_vector("tiles", tiles);
writer.end_list("tilemap");
}
void
TileMap::draw(DrawingContext& context)
{
- if (speed == 1.0)
- {
- if(vertical_flip) // flip vertically the tiles, in case we are playing this
- { // level upside down
- context.push_transform();
- context.set_drawing_effect(VERTICAL_FLIP);
- }
-
- /** if we don't round here, we'll have a 1 pixel gap on screen sometimes.
- * I have no idea why */
- float start_x = roundf(context.get_translation().x);
- float start_y = roundf(context.get_translation().y);
- float end_x = std::min(start_x + screen->w, float(width * 32));
- float end_y = std::min(start_y + screen->h, float(height * 32));
- start_x -= int(start_x) % 32;
- start_y -= int(start_y) % 32;
- int tsx = int(start_x / 32); // tilestartindex x
- int tsy = int(start_y / 32); // tilestartindex y
-
- Vector pos;
- int tx, ty;
- for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) {
- for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) {
- if (!tiles[ty*width + tx].hidden)
- tilemanager->draw_tile(context, tiles[ty*width + tx].id, pos, layer);
- }
- }
-
- if(vertical_flip) // disable flipping, if applied
- context.pop_transform();
+ context.push_transform();
+
+ if(vertical_flip)
+ context.set_drawing_effect(VERTICAL_FLIP);
+ float trans_x = roundf(context.get_translation().x);
+ float trans_y = roundf(context.get_translation().y);
+ context.set_translation(Vector(trans_x * speed, trans_y * speed));
+
+ /** if we don't round here, we'll have a 1 pixel gap on screen sometimes.
+ * I have no idea why */
+ float start_x = roundf(context.get_translation().x);
+ float start_y = roundf(context.get_translation().y);
+ float end_x = std::min(start_x + screen->w, float(width * 32));
+ float end_y = std::min(start_y + screen->h, float(height * 32));
+ start_x -= int(start_x) % 32;
+ start_y -= int(start_y) % 32;
+ int tsx = int(start_x / 32); // tilestartindex x
+ int tsy = int(start_y / 32); // tilestartindex y
+
+ Vector pos;
+ int tx, ty;
+ for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) {
+ for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) {
+ const Tile* tile = tilemanager->get(tiles[ty*width + tx]);
+ assert(tile != 0);
+ tile->draw(context, pos, layer);
}
- else
+ }
+
+ if (debug_grid)
+ {
+ for (pos.x = start_x; pos.x < end_x; pos.x += 32)
{
- float trans_x = roundf(context.get_translation().x);
- float trans_y = roundf(context.get_translation().y);
-
- context.push_transform();
- context.set_translation(Vector(trans_x * speed, trans_y * speed));
- if(vertical_flip)
- context.set_drawing_effect(VERTICAL_FLIP);
-
- float start_x = roundf(context.get_translation().x);
- float start_y = roundf(context.get_translation().y);
- float end_x = std::min(start_x + screen->w, float(width * 32));
- float end_y = std::min(start_y + screen->h, float(height * 32));
- start_x -= int(start_x) % 32;
- start_y -= int(start_y) % 32;
- int tsx = int(start_x / 32); // tilestartindex x
- int tsy = int(start_y / 32); // tilestartindex y
-
- Vector pos;
- int tx, ty;
- for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) {
- for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) {
- if (!tiles[ty*width + tx].hidden)
- tilemanager->draw_tile(context, tiles[ty*width + tx].id, pos, layer);
- }
- }
+ context.draw_filled_rect(Vector (pos.x, start_y), Vector(1, fabsf(start_y - end_y)),
+ Color(225, 225, 225), LAYER_GUI-50);
+ }
- context.pop_transform();
+ for (pos.y = start_y; pos.y < end_y; pos.y += 32)
+ {
+ context.draw_filled_rect(Vector (start_x, pos.y), Vector(fabsf(start_x - end_x), 1),
+ Color(225, 225, 225), LAYER_GUI-50);
}
+ }
+
+ context.pop_transform();
}
void
height = newheight;
tiles.resize(newt.size());
- for(unsigned int i = 0; i < newt.size(); ++i)
- {
- tiles[i].hidden = false;
- tiles[i].id = newt[i];
- }
+ tiles = newt;
layer = newlayer;
solid = newsolid;
+ if(solid)
+ flags |= FLAG_SOLID;
}
void
for(int y = std::min(height, new_height)-1; y >= 0; --y) {
for(int x = new_width-1; x >= 0; --x) {
if(x >= width) {
- tiles[y * new_width + x] = TileId();
- } else {
- tiles[y * new_width + x] = tiles[y * width + x];
+ tiles[y * new_width + x] = 0;
+ continue;
}
+
+ tiles[y * new_width + x] = tiles[y * width + x];
}
}
}
for(int y = 0; y < height / 2; ++y) {
for(int x = 0; x < width; ++x) {
std::swap(tiles[y*width + x], tiles[(((height-1)*width) - (y*width)) + x]);
- }
}
+ }
vertical_flip = true;
}
-Tile*
+const Tile*
TileMap::get_tile(int x, int y) const
{
- if(x < 0 || x >= width || y < 0 || y >= height)
- return &tilemanager->get(0);
+ if(x < 0 || x >= width || y < 0 || y >= height) {
+#ifdef DEBUG
+ //std::cout << "Warning: tile outside tilemap requested!\n";
+#endif
+ return tilemanager->get(0);
+ }
- return &tilemanager->get(tiles[y*width + x].id);
+ return tilemanager->get(tiles[y*width + x]);
}
-Tile*
+const Tile*
TileMap::get_tile_at(const Vector& pos) const
{
return get_tile(int(pos.x)/32, int(pos.y)/32);
}
-TileId&
-TileMap::get_tile_id_at(const Vector& pos)
-{
- int x = int(pos.x)/32;
- int y = int(pos.y)/32;
-
- return tiles[y*width + x];
-}
-
void
-TileMap::change(int x, int y, unsigned int newtile)
+TileMap::change(int x, int y, uint32_t newtile)
{
assert(x >= 0 && x < width && y >= 0 && y < height);
- tiles[y*width + x].id = newtile;
+ tiles[y*width + x] = newtile;
}
void
-TileMap::change_at(const Vector& pos, unsigned int newtile)
+TileMap::change_at(const Vector& pos, uint32_t newtile)
{
change(int(pos.x)/32, int(pos.y)/32, newtile);
}