#include <vector>
#include <string>
#include <map>
+#include <stdint.h>
+#include <assert.h>
class Tile;
TileManager();
~TileManager();
- typedef std::map<int, Tile*> Tiles;
+ typedef std::vector<Tile*> Tiles;
Tiles tiles;
static TileManager* instance_ ;
- static std::set<TileGroup>* tilegroups_;
+ std::set<TileGroup> tilegroups;
void load_tileset(std::string filename);
std::string current_tileset;
static void destroy_instance()
{ delete instance_; instance_ = 0; }
- void draw_tile(DrawingContext& context, unsigned int id,
- const Vector& pos, int layer);
-
- static std::set<TileGroup>* tilegroups() { if(!instance_) { instance_ = new TileManager(); } return tilegroups_ ? tilegroups_ : tilegroups_ = new std::set<TileGroup>; }
+ const std::set<TileGroup>& get_tilegroups() const
+ {
+ return tilegroups;
+ }
- unsigned int total_ids()
- { return tiles.size(); }
+ const Tile* get(uint32_t id) const
+ {
+ assert(id < tiles.size());
+ Tile* t = tiles[id];
+ if (t)
+ {
+ return t;
+ }
+ else
+ {
+ std::cout << "TileManager: Invalid tile: " << id << std::endl;
+ return tiles[0];
+ }
+ }
- Tile* get(unsigned int id);
+ uint32_t get_max_tileid() const
+ {
+ return tiles.size();
+ }
};
#endif