#include <set>
#include <vector>
#include <string>
+#include <map>
+#include <stdint.h>
+#include <assert.h>
class Tile;
TileManager();
~TileManager();
- std::vector<Tile*> tiles;
+ typedef std::vector<Tile*> Tiles;
+ Tiles tiles;
+
static TileManager* instance_ ;
- static std::set<TileGroup>* tilegroups_;
+ std::set<TileGroup> tilegroups;
void load_tileset(std::string filename);
std::string current_tileset;
static void destroy_instance()
{ delete instance_; instance_ = 0; }
- void draw_tile(DrawingContext& context, unsigned int id,
- const Vector& pos, int layer);
-
- static std::set<TileGroup>* tilegroups() { if(!instance_) { instance_ = new TileManager(); } return tilegroups_ ? tilegroups_ : tilegroups_ = new std::set<TileGroup>; }
- Tile& get(unsigned int id) {
+ const std::set<TileGroup>& get_tilegroups() const
+ {
+ return tilegroups;
+ }
+
+ const Tile* get(uint32_t id) const
+ {
+ assert(id < tiles.size());
+ return tiles[id];
+ }
- if(id < tiles.size())
- {
- return *tiles[id];
- }
- else
- {
- // Never return 0, but return the 0th tile instead so that
- // user code doesn't have to check for NULL pointers all over
- // the place
- return *tiles[0];
- }
+ uint32_t get_max_tileid() const
+ {
+ return tiles.size();
}
};