#include <sstream>
#include <iostream>
#include <assert.h>
+#include <SDL.h>
#include "video/drawing_context.hpp"
#include "lisp/lisp.hpp"
#include "lisp/parser.hpp"
TileManager::TileManager(const std::string& filename)
{
+#ifdef DEBUG
+ Uint32 ticks = SDL_GetTicks();
+#endif
load_tileset(filename);
+#ifdef DEBUG
+ printf("Tiles loaded in %f seconds\n", (SDL_GetTicks() - ticks) / 1000.0);
+#endif
}
TileManager::~TileManager()