#ifndef TILE_H
#define TILE_H
-#include <map>
#include <vector>
-#include "texture.h"
-#include "globals.h"
-#include "lispreader.h"
-#include "setup.h"
+#include "SDL.h"
+#include "video/surface.h"
+
+using namespace SuperTux;
+
+namespace SuperTux {
+class LispReader;
+}
/**
Tile Class
Tile();
~Tile();
- int id;
+ /// parses the tile and returns it's id number
+ void read(LispReader& reader);
+
+ unsigned int id;
std::vector<Surface*> images;
std::vector<Surface*> editor_images;
- std::vector<std::string> filenames;
- std::vector<std::string> editor_filenames;
+ /// bitset for tileflags
+ enum {
+ /** solid tile that is indestructable by Tux */
+ SOLID = 0x0001,
+ /** uni-directional solid tile */
+ UNISOLID = 0x0002,
+ /** a brick that can be destroyed by jumping under it */
+ BRICK = 0x0004,
+ /** an ice brick that makes tux sliding more than usual */
+ ICE = 0x0008,
+ /** a water tile in which tux starts to swim */
+ WATER = 0x0010,
+ /** a tile that hurts the player if he touches it */
+ SPIKE = 0x0020,
+ /** Bonusbox, content is stored in \a data */
+ FULLBOX = 0x0040,
+ /** Tile is a coin */
+ COIN = 0x0080,
+ /** the level should be finished when touching a goaltile.
+ * if data is 0 then the endsequence should be triggered, if data is 1
+ * then we can finish the level instantly.
+ */
+ GOAL = 0x0100,
+ /** slope tile */
+ SLOPE = 0x0200
+ };
+
+ /** tile attributes */
+ Uint32 attributes;
- /** solid tile that is indestructable by Tux */
- bool solid;
-
- /** a brick that can be destroyed by jumping under it */
- bool brick;
-
- /** FIXME: ? */
- bool ice;
-
- /** water */
- bool water;
-
- /** Bonusbox, content is stored in \a data */
- bool fullbox;
-
- /** Tile is a distro/coin */
- bool distro;
-
- /** the level should be finished when touching a goaltile.
- * if data is 0 then the endsequence should be triggered, if data is 1
- * then we can finish the level instantly.
- */
- bool goal;
-
- /** General purpose data attached to a tile (content of a box, type of coin) */
+ /** General purpose data attached to a tile (content of a box, type of coin)*/
int data;
/** Id of the tile that is going to replace this tile once it has
been collected or jumped at */
int next_tile;
- int anim_speed;
-
- /** Draw a tile on the screen: */
- static void draw(float x, float y, unsigned int c, Uint8 alpha = 255);
-};
+ float anim_fps;
-struct TileGroup
-{
- std::string name;
- std::vector<int> tiles;
-};
+ /** Draw a tile on the screen */
+ void draw(DrawingContext& context, const Vector& pos, int layer) const;
-class TileManager
-{
- private:
- TileManager();
- ~TileManager();
-
- std::vector<Tile*> tiles;
- static TileManager* instance_ ;
- static std::vector<TileGroup>* tilegroups_;
- void load_tileset(std::string filename);
+ /// returns the width of the tile in pixels
+ int getWidth() const
+ {
+ if(!images.size())
+ return 0;
+ return images[0]->w;
+ }
- std::string current_tileset;
-
- public:
- static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); }
- static void destroy_instance() { delete instance_; instance_ = 0; }
-
- static std::vector<TileGroup>* tilegroups() { return tilegroups_ ? tilegroups_ : tilegroups_ = new std::vector<TileGroup>; }
- Tile* get(unsigned int id) {
- if(id < tiles.size())
- {
- return tiles[id];
- }
- else
- {
- // Never return 0, but return the 0th tile instead so that
- // user code doesn't have to check for NULL pointers all over
- // the place
- return tiles[0];
- }
+ /// returns the height of the tiles in pixels
+ int getHeight() const
+ {
+ if(!images.size())
+ return 0;
+ return images[0]->h;
}
};
#endif
+
+/* EOF */