+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
//
-// C++ Interface: tile
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#ifndef TILE_H
#define TILE_H
#include <vector>
-#include "texture.h"
-#include "globals.h"
-#include "lispreader.h"
-#include "setup.h"
+#include "SDL.h"
+#include "video/surface.h"
+
+using namespace SuperTux;
+
+namespace SuperTux {
+class LispReader;
+}
/**
Tile Class
*/
-struct Tile
+class Tile
{
-std::vector<texture_type> images;
-bool solid;
-bool brick;
-bool ice;
-bool fullbox;
-int anim_speed;
-unsigned char alpha;
-};
+public:
+ Tile();
+ ~Tile();
-class TileManager
-{
-private:
- TileManager();
- std::vector<Tile*> tiles;
- static TileManager* instance_ ;
- void load_tileset(std::string filename);
+ /// parses the tile and returns it's id number
+ void read(LispReader& reader);
+
+ unsigned int id;
+
+ std::vector<Surface*> images;
+ std::vector<Surface*> editor_images;
-public:
- static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); }
- Tile* get(unsigned int id) { if( id < tiles.size()) { return tiles[id]; } else { return NULL; } } ;
+ /// bitset for tileflags
+ enum {
+ /** solid tile that is indestructable by Tux */
+ SOLID = 0x0001,
+ /** uni-directional solid tile */
+ UNISOLID = 0x0002,
+ /** a brick that can be destroyed by jumping under it */
+ BRICK = 0x0004,
+ /** an ice brick that makes tux sliding more than usual */
+ ICE = 0x0008,
+ /** a water tile in which tux starts to swim */
+ WATER = 0x0010,
+ /** a tile that hurts the player if he touches it */
+ SPIKE = 0x0020,
+ /** Bonusbox, content is stored in \a data */
+ FULLBOX = 0x0040,
+ /** Tile is a coin */
+ COIN = 0x0080,
+ /** the level should be finished when touching a goaltile.
+ * if data is 0 then the endsequence should be triggered, if data is 1
+ * then we can finish the level instantly.
+ */
+ GOAL = 0x0100,
+ /** slope tile */
+ SLOPE = 0x0200
+ };
+
+ /** tile attributes */
+ Uint32 attributes;
+
+ /** General purpose data attached to a tile (content of a box, type of coin)*/
+ int data;
+ /** Id of the tile that is going to replace this tile once it has
+ been collected or jumped at */
+ int next_tile;
+
+ float anim_fps;
+
+ /** Draw a tile on the screen */
+ void draw(DrawingContext& context, const Vector& pos, int layer) const;
+
+ /// returns the width of the tile in pixels
+ int getWidth() const
+ {
+ if(!images.size())
+ return 0;
+ return images[0]->w;
+ }
+
+ /// returns the height of the tiles in pixels
+ int getHeight() const
+ {
+ if(!images.size())
+ return 0;
+ return images[0]->h;
+ }
};
#endif
+
+/* EOF */