#ifndef TILE_H
#define TILE_H
-#include <set>
-#include <map>
#include <vector>
+#include "SDL.h"
+#include "video/surface.h"
-#include "screen/texture.h"
-#include "globals.h"
-#include "lispreader.h"
-#include "setup.h"
-#include "vector.h"
+using namespace SuperTux;
+namespace SuperTux {
class LispReader;
+}
/**
Tile Class
~Tile();
/// parses the tile and returns it's id number
- int read(LispReader& reader);
+ void read(LispReader& reader);
- int id;
+ unsigned int id;
std::vector<Surface*> images;
std::vector<Surface*> editor_images;
* if data is 0 then the endsequence should be triggered, if data is 1
* then we can finish the level instantly.
*/
- GOAL = 0x0100
+ GOAL = 0x0100,
+ /** slope tile */
+ SLOPE = 0x0200
};
/** tile attributes */
been collected or jumped at */
int next_tile;
- int anim_speed;
-
- /** Draw a tile on the screen: */
- static void draw(const Vector& pos, unsigned int c, Uint8 alpha = 255);
+ float anim_fps;
+
+ /** Draw a tile on the screen */
+ void draw(DrawingContext& context, const Vector& pos, int layer) const;
/// returns the width of the tile in pixels
int getWidth() const
}
};
-struct TileGroup
-{
- friend bool operator<(const TileGroup& lhs, const TileGroup& rhs)
- { return lhs.name < rhs.name; };
- friend bool operator>(const TileGroup& lhs, const TileGroup& rhs)
- { return lhs.name > rhs.name; };
-
- std::string name;
- std::vector<int> tiles;
-};
-
-class TileManager
-{
- private:
- TileManager();
- ~TileManager();
-
- std::vector<Tile*> tiles;
- static TileManager* instance_ ;
- static std::set<TileGroup>* tilegroups_;
- void load_tileset(std::string filename);
-
- std::string current_tileset;
-
- public:
- static TileManager* instance()
- { return instance_ ? instance_ : instance_ = new TileManager(); }
- static void destroy_instance()
- { delete instance_; instance_ = 0; }
-
- void draw_tile(DrawingContext& context, unsigned int id,
- const Vector& pos, int layer);
-
- static std::set<TileGroup>* tilegroups() { if(!instance_) { instance_ = new TileManager(); } return tilegroups_ ? tilegroups_ : tilegroups_ = new std::set<TileGroup>; }
- Tile& get(unsigned int id) {
-
- if(id < tiles.size())
- {
- return *tiles[id];
- }
- else
- {
- // Never return 0, but return the 0th tile instead so that
- // user code doesn't have to check for NULL pointers all over
- // the place
- return *tiles[0];
- }
- }
-};
-
#endif
+
+/* EOF */