#include <set>
#include <map>
#include <vector>
-#include "texture.h"
+#include <stdint.h>
+#include "screen/texture.h"
#include "globals.h"
#include "lispreader.h"
#include "setup.h"
#include "vector.h"
+class LispReader;
+
/**
Tile Class
*/
Tile();
~Tile();
+ /// parses the tile and returns it's id number
+ int read(LispReader& reader);
+
int id;
std::vector<Surface*> images;
std::vector<Surface*> editor_images;
- std::vector<std::string> filenames;
- std::vector<std::string> editor_filenames;
+ /// bitset for tileflags
+ enum {
+ /** solid tile that is indestructable by Tux */
+ SOLID = 0x0001,
+ /** uni-directional solid tile */
+ UNISOLID = 0x0002,
+ /** a brick that can be destroyed by jumping under it */
+ BRICK = 0x0004,
+ /** an ice brick that makes tux sliding more than usual */
+ ICE = 0x0008,
+ /** a water tile in which tux starts to swim */
+ WATER = 0x0010,
+ /** a tile that hurts the player if he touches it */
+ SPIKE = 0x0020,
+ /** Bonusbox, content is stored in \a data */
+ FULLBOX = 0x0040,
+ /** Tile is a coin */
+ COIN = 0x0080,
+ /** the level should be finished when touching a goaltile.
+ * if data is 0 then the endsequence should be triggered, if data is 1
+ * then we can finish the level instantly.
+ */
+ GOAL = 0x0100
+ };
+
+ /** tile attributes */
+ uint32_t attributes;
- /** solid tile that is indestructable by Tux */
- bool solid;
-
- /** a brick that can be destroyed by jumping under it */
- bool brick;
-
- /** FIXME: ? */
- bool ice;
-
- /** water */
- bool water;
-
- /** spike - kills player on contact */
- bool spike;
-
- /** Bonusbox, content is stored in \a data */
- bool fullbox;
-
- /** Tile is a distro/coin */
- bool distro;
-
-
- /** the level should be finished when touching a goaltile.
- * if data is 0 then the endsequence should be triggered, if data is 1
- * then we can finish the level instantly.
- */
- bool goal;
-
- /** General purpose data attached to a tile (content of a box, type of coin) */
+ /** General purpose data attached to a tile (content of a box, type of coin)*/
int data;
/** Id of the tile that is going to replace this tile once it has
int anim_speed;
/** Draw a tile on the screen: */
- static void draw(float x, float y, unsigned int c, Uint8 alpha = 255);
- static void draw_stretched(float x, float y, int w, int h, unsigned int c, Uint8 alpha = 255);
+ static void draw(const Vector& pos, unsigned int c, Uint8 alpha = 255);
+
+ /// returns the width of the tile in pixels
+ int getWidth() const
+ {
+ if(!images.size())
+ return 0;
+ return images[0]->w;
+ }
- static void draw(const Vector& pos, unsigned int c, Uint8 alpha = 255)
+ /// returns the height of the tiles in pixels
+ int getHeight() const
{
- draw(pos.x, pos.y, c, alpha);
+ if(!images.size())
+ return 0;
+ return images[0]->h;
}
};
std::string current_tileset;
public:
- static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); }
- static void destroy_instance() { delete instance_; instance_ = 0; }
+ static TileManager* instance()
+ { return instance_ ? instance_ : instance_ = new TileManager(); }
+ static void destroy_instance()
+ { delete instance_; instance_ = 0; }
+
+ void draw_tile(DrawingContext& context, unsigned int id,
+ const Vector& pos, int layer);
static std::set<TileGroup>* tilegroups() { if(!instance_) { instance_ = new TileManager(); } return tilegroups_ ? tilegroups_ : tilegroups_ = new std::set<TileGroup>; }
Tile* get(unsigned int id) {