#ifndef TILE_H
#define TILE_H
+#include <set>
#include <map>
#include <vector>
#include "texture.h"
/** Draw a tile on the screen: */
static void draw(float x, float y, unsigned int c, Uint8 alpha = 255);
+ static void draw_stretched(float x, float y, int w, int h, unsigned int c, Uint8 alpha = 255);
};
struct TileGroup
{
+ friend bool operator<(const TileGroup& lhs, const TileGroup& rhs)
+ { return lhs.name < rhs.name; };
+ friend bool operator>(const TileGroup& lhs, const TileGroup& rhs)
+ { return lhs.name > rhs.name; };
+
std::string name;
std::vector<int> tiles;
};
std::vector<Tile*> tiles;
static TileManager* instance_ ;
- static std::vector<TileGroup>* tilegroups_;
+ static std::set<TileGroup>* tilegroups_;
void load_tileset(std::string filename);
std::string current_tileset;
static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); }
static void destroy_instance() { delete instance_; instance_ = 0; }
- static std::vector<TileGroup>* tilegroups() { return tilegroups_ ? tilegroups_ : tilegroups_ = new std::vector<TileGroup>; }
+ static std::set<TileGroup>* tilegroups() { if(!instance_) { instance_ = new TileManager(); } return tilegroups_ ? tilegroups_ : tilegroups_ = new std::set<TileGroup>; }
Tile* get(unsigned int id) {
if(id < tiles.size())
{