+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
//
-// C++ Interface: tile
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#ifndef TILE_H
#define TILE_H
+#include <map>
#include <vector>
#include "texture.h"
#include "globals.h"
/**
Tile Class
*/
-struct Tile
+class Tile
{
- std::vector<texture_type> images;
+public:
+ Tile();
+ ~Tile();
+
+ int id;
+
+ std::vector<Surface*> images;
+ std::vector<Surface*> editor_images;
+
+ std::vector<std::string> filenames;
/** solid tile that is indestructable by Tux */
bool solid;
/** FIXME: ? */
bool ice;
+ /** water */
+ bool water;
+
/** Bonusbox, content is stored in \a data */
bool fullbox;
/** General purpose data attached to a tile (content of a box, type of coin) */
int data;
+ /** Id of the tile that is going to replace this tile once it has
+ been collected or jumped at */
+ int next_tile;
+
int anim_speed;
- unsigned char alpha;
+
+ /** Draw a tile on the screen: */
+ static void draw(float x, float y, unsigned int c, Uint8 alpha = 255);
+};
+
+struct TileGroup
+{
+ std::string name;
+ std::vector<int> tiles;
};
class TileManager
TileManager();
std::vector<Tile*> tiles;
static TileManager* instance_ ;
+ static std::vector<TileGroup>* tilegroups_;
void load_tileset(std::string filename);
public:
static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); }
- Tile* get(unsigned int id) { if( id < tiles.size()) { return tiles[id]; } else { return NULL; } }
+ static std::vector<TileGroup>* tilegroups() { return tilegroups_ ? tilegroups_ : tilegroups_ = new std::vector<TileGroup>; }
+ Tile* get(unsigned int id) {
+ if(id < tiles.size())
+ {
+ return tiles[id];
+ }
+ else
+ {
+ // Never return 0, but return the 0th tile instead so that
+ // user code doesn't have to check for NULL pointers all over
+ // the place
+ return tiles[0];
+ }
+ }
};
#endif