+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
//
-// C++ Interface: tile
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#ifndef TILE_H
#define TILE_H
-#include <map>
#include <vector>
-#include "texture.h"
-#include "globals.h"
-#include "lispreader.h"
-#include "setup.h"
+#include "SDL.h"
+#include "video/surface.h"
+
+using namespace SuperTux;
+
+namespace SuperTux {
+class LispReader;
+}
/**
Tile Class
*/
-struct Tile
+class Tile
{
- int id;
-
- std::vector<texture_type> images;
- std::vector<texture_type> editor_images;
-
- std::vector<std::string> filenames;
-
- /** solid tile that is indestructable by Tux */
- bool solid;
-
- /** a brick that can be destroyed by jumping under it */
- bool brick;
+public:
+ Tile();
+ ~Tile();
- /** FIXME: ? */
- bool ice;
+ /// parses the tile and returns it's id number
+ int read(LispReader& reader);
- /** water */
- bool water;
-
- /** Bonusbox, content is stored in \a data */
- bool fullbox;
+ int id;
- /** Tile is a distro/coin */
- bool distro;
+ std::vector<Surface*> images;
+ std::vector<Surface*> editor_images;
+
+ /// bitset for tileflags
+ enum {
+ /** solid tile that is indestructable by Tux */
+ SOLID = 0x0001,
+ /** uni-directional solid tile */
+ UNISOLID = 0x0002,
+ /** a brick that can be destroyed by jumping under it */
+ BRICK = 0x0004,
+ /** an ice brick that makes tux sliding more than usual */
+ ICE = 0x0008,
+ /** a water tile in which tux starts to swim */
+ WATER = 0x0010,
+ /** a tile that hurts the player if he touches it */
+ SPIKE = 0x0020,
+ /** Bonusbox, content is stored in \a data */
+ FULLBOX = 0x0040,
+ /** Tile is a coin */
+ COIN = 0x0080,
+ /** the level should be finished when touching a goaltile.
+ * if data is 0 then the endsequence should be triggered, if data is 1
+ * then we can finish the level instantly.
+ */
+ GOAL = 0x0100
+ };
- /** General purpose data attached to a tile (content of a box, type of coin) */
+ /** tile attributes */
+ Uint32 attributes;
+
+ /** General purpose data attached to a tile (content of a box, type of coin)*/
int data;
/** Id of the tile that is going to replace this tile once it has
int next_tile;
int anim_speed;
+
+ /** This is the angle of the slope. Set to 0, if this is no slope. */
+ float slope_angle;
/** Draw a tile on the screen: */
- static void draw(float x, float y, unsigned int c, Uint8 alpha = 255);
-};
+ static void draw(const Vector& pos, unsigned int c, Uint8 alpha = 255);
-struct TileGroup
-{
- std::string name;
- std::vector<int> tiles;
-};
+ /// returns the width of the tile in pixels
+ int getWidth() const
+ {
+ if(!images.size())
+ return 0;
+ return images[0]->w;
+ }
-class TileManager
-{
- private:
- TileManager();
- std::vector<Tile*> tiles;
- static TileManager* instance_ ;
- static std::vector<TileGroup>* tilegroups_;
- void load_tileset(std::string filename);
-
- public:
- static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); }
- static std::vector<TileGroup>* tilegroups() { return tilegroups_ ? tilegroups_ : tilegroups_ = new std::vector<TileGroup>; }
- Tile* get(unsigned int id) {
- if(id < tiles.size())
- {
- return tiles[id];
- }
- else
- {
- // Never return 0, but return the 0th tile instead so that
- // user code doesn't have to check for NULL pointers all over
- // the place
- return tiles[0];
- }
+ /// returns the height of the tiles in pixels
+ int getHeight() const
+ {
+ if(!images.size())
+ return 0;
+ return images[0]->h;
}
};
#endif
+
+/* EOF */