#include <vector>
#include "SDL.h"
-#include "screen/surface.h"
+#include "video/surface.h"
-class Vector;
+using namespace SuperTux;
+
+namespace SuperTux {
class LispReader;
+}
/**
Tile Class
int next_tile;
int anim_speed;
+
+ /** This is the angle of the slope. Set to 0, if this is no slope. */
+ float slope_angle;
/** Draw a tile on the screen: */
static void draw(const Vector& pos, unsigned int c, Uint8 alpha = 255);