+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
//
-// C++ Interface: tile
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#ifndef TILE_H
#define TILE_H
+#include <set>
+#include <map>
#include <vector>
#include "texture.h"
#include "globals.h"
/**
Tile Class
*/
-struct Tile
+class Tile
+{
+public:
+ Tile();
+ ~Tile();
+
+ int id;
+
+ std::vector<Surface*> images;
+ std::vector<Surface*> editor_images;
+
+ std::vector<std::string> filenames;
+ std::vector<std::string> editor_filenames;
+
+ /** solid tile that is indestructable by Tux */
+ bool solid;
+
+ /** a brick that can be destroyed by jumping under it */
+ bool brick;
+
+ /** FIXME: ? */
+ bool ice;
+
+ /** water */
+ bool water;
+
+ /** spike - kills player on contact */
+ bool spike;
+
+ /** Bonusbox, content is stored in \a data */
+ bool fullbox;
+
+ /** Tile is a distro/coin */
+ bool distro;
+
+
+ /** the level should be finished when touching a goaltile.
+ * if data is 0 then the endsequence should be triggered, if data is 1
+ * then we can finish the level instantly.
+ */
+ bool goal;
+
+ /** General purpose data attached to a tile (content of a box, type of coin) */
+ int data;
+
+ /** Id of the tile that is going to replace this tile once it has
+ been collected or jumped at */
+ int next_tile;
+
+ int anim_speed;
+
+ /** Draw a tile on the screen: */
+ static void draw(float x, float y, unsigned int c, Uint8 alpha = 255);
+ static void draw_stretched(float x, float y, int w, int h, unsigned int c, Uint8 alpha = 255);
+};
+
+struct TileGroup
{
-std::vector<texture_type> images;
-bool solid;
-bool brick;
-bool ice;
-bool fullbox;
-int anim_speed;
-unsigned char alpha;
+ friend bool operator<(const TileGroup& lhs, const TileGroup& rhs)
+ { return lhs.name < rhs.name; };
+ friend bool operator>(const TileGroup& lhs, const TileGroup& rhs)
+ { return lhs.name > rhs.name; };
+
+ std::string name;
+ std::vector<int> tiles;
};
class TileManager
{
-private:
- TileManager();
- std::vector<Tile*> tiles;
- static TileManager* instance_ ;
- void load_tileset(std::string filename);
+ private:
+ TileManager();
+ ~TileManager();
-public:
- static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); }
- Tile* get(unsigned int id) { if( id < tiles.size()) { return tiles[id]; } else { return NULL; } } ;
+ std::vector<Tile*> tiles;
+ static TileManager* instance_ ;
+ static std::set<TileGroup>* tilegroups_;
+ void load_tileset(std::string filename);
+ std::string current_tileset;
+
+ public:
+ static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); }
+ static void destroy_instance() { delete instance_; instance_ = 0; }
+
+ static std::set<TileGroup>* tilegroups() { if(!instance_) { instance_ = new TileManager(); } return tilegroups_ ? tilegroups_ : tilegroups_ = new std::set<TileGroup>; }
+ Tile* get(unsigned int id) {
+ if(id < tiles.size())
+ {
+ return tiles[id];
+ }
+ else
+ {
+ // Never return 0, but return the 0th tile instead so that
+ // user code doesn't have to check for NULL pointers all over
+ // the place
+ return tiles[0];
+ }
+ }
};
#endif