#ifndef TILE_H
#define TILE_H
+#include <map>
#include <vector>
#include "texture.h"
#include "globals.h"
int id;
std::vector<texture_type> images;
+ std::vector<texture_type> editor_images;
+
std::vector<std::string> filenames;
/** solid tile that is indestructable by Tux */
/** FIXME: ? */
bool ice;
+ /** water */
+ bool water;
+
/** Bonusbox, content is stored in \a data */
bool fullbox;