//
//
#include "tile.h"
+#include "scene.h"
#include "assert.h"
TileManager* TileManager::instance_ = 0;
it != tile->filenames.end();
++it)
{
- texture_type cur_image;
+ Surface* cur_image;
tile->images.push_back(cur_image);
- texture_load(&tile->images[tile->images.size()-1],
+ tile->images[tile->images.size()-1] = new Surface(
datadir + "images/tilesets/" + (*it),
USE_ALPHA);
}
it != editor_filenames.end();
++it)
{
- texture_type cur_image;
+ Surface* cur_image;
tile->editor_images.push_back(cur_image);
- texture_load(&tile->editor_images[tile->editor_images.size()-1],
+ tile->editor_images[tile->editor_images.size()-1] = new Surface(
datadir + "images/tilesets/" + (*it),
USE_ALPHA);
}
}
}
+void
+Tile::draw(float x, float y, unsigned int c, Uint8 alpha)
+{
+ if (c != 0)
+ {
+ Tile* ptile = TileManager::instance()->get(c);
+ if(ptile)
+ {
+ if(ptile->images.size() > 1)
+ {
+ ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))]->draw(x,y, alpha);
+ }
+ else if (ptile->images.size() == 1)
+ {
+ ptile->images[0]->draw(x,y, alpha);
+ }
+ else
+ {
+ //printf("Tile not dravable %u\n", c);
+ }
+ }
+ }
+}
+
// EOF //