{
}
-Tile::Tile(unsigned int id_, Uint32 attributes_, const ImageSpec& imagespec)
- : id(id_), attributes(attributes_), data(0), anim_fps(1)
+Tile::Tile(unsigned int id, Uint32 attributes, const ImageSpec& imagespec)
+ : id(id), attributes(attributes), data(0), anim_fps(1)
{
imagespecs.push_back(imagespec);
}
}
void
-Tile::draw(DrawingContext& context, const Vector& pos, int layer) const
+Tile::draw(DrawingContext& context, const Vector& pos, int z_pos) const
{
if(images.size() > 1) {
size_t frame = size_t(game_time * anim_fps) % images.size();
- context.draw_surface(images[frame], pos, layer);
+ context.draw_surface(images[frame], pos, z_pos);
} else if (images.size() == 1) {
- context.draw_surface(images[0], pos, layer);
+ context.draw_surface(images[0], pos, z_pos);
}
}