#include <iostream>
#include <stdexcept>
-#include "lisp/lisp.h"
-#include "tile.h"
-#include "resources.h"
-#include "timer.h"
-#include "math/vector.h"
-#include "video/drawing_context.h"
+#include "lisp/lisp.hpp"
+#include "tile.hpp"
+#include "resources.hpp"
+#include "timer.hpp"
+#include "math/vector.hpp"
+#include "video/drawing_context.hpp"
Tile::Tile()
: id(0), editor_image(0), attributes(0), data(0), anim_fps(1)
Tile::draw(DrawingContext& context, const Vector& pos, int layer) const
{
if(images.size() > 1) {
- size_t frame = size_t(global_time * anim_fps) % images.size();
+ size_t frame = size_t(game_time * anim_fps) % images.size();
context.draw_surface(images[frame], pos, layer);
} else if (images.size() == 1) {
context.draw_surface(images[0], pos, layer);