{
}
+Tile::Tile(unsigned int id_, Uint32 attributes_, const ImageSpec& imagespec)
+ : id(id_), editor_image(0), attributes(attributes_), data(0), anim_fps(1)
+{
+ imagespecs.push_back(imagespec);
+}
+
Tile::~Tile()
{
for(std::vector<Surface*>::iterator i = images.begin(); i != images.end();