+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
//
-// C++ Implementation: tile
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#include "tile.h"
#include "scene.h"
#include "assert.h"
TileManager* TileManager::instance_ = 0;
-std::vector<TileGroup>* TileManager::tilegroups_ = 0;
+std::set<TileGroup>* TileManager::tilegroups_ = 0;
+
+Tile::Tile()
+{
+}
+
+Tile::~Tile()
+{
+ for(std::vector<Surface*>::iterator i = images.begin(); i != images.end();
+ ++i) {
+ delete *i;
+ }
+ for(std::vector<Surface*>::iterator i = editor_images.begin();
+ i != editor_images.end(); ++i) {
+ delete *i;
+ }
+}
+
+//---------------------------------------------------------------------------
TileManager::TileManager()
{
- std::string filename = datadir + "images/tilesets/supertux.stgt";
+ std::string filename = datadir + "/images/tilesets/supertux.stgt";
load_tileset(filename);
}
+TileManager::~TileManager()
+{
+ for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i) {
+ delete *i;
+ }
+}
+
void TileManager::load_tileset(std::string filename)
{
+ if(filename == current_tileset)
+ return;
+
+ // free old tiles
+ for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i) {
+ delete *i;
+ }
+ tiles.clear();
+
lisp_object_t* root_obj = lisp_read_from_file(filename);
if (!root_obj)
if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
{
- std::vector<std::string> editor_filenames;
+
Tile* tile = new Tile;
tile->id = -1;
tile->solid = false;
+ tile->unisolid = false;
tile->brick = false;
tile->ice = false;
tile->water = false;
+ tile->spike = false;
tile->fullbox = false;
tile->distro = false;
+ tile->goal = false;
tile->data = 0;
tile->next_tile = 0;
tile->anim_speed = 25;
LispReader reader(lisp_cdr(element));
assert(reader.read_int("id", &tile->id));
reader.read_bool("solid", &tile->solid);
+ reader.read_bool("unisolid", &tile->unisolid);
reader.read_bool("brick", &tile->brick);
reader.read_bool("ice", &tile->ice);
reader.read_bool("water", &tile->water);
+ reader.read_bool("spike", &tile->spike);
reader.read_bool("fullbox", &tile->fullbox);
reader.read_bool("distro", &tile->distro);
+ reader.read_bool("goal", &tile->goal);
reader.read_int("data", &tile->data);
reader.read_int("anim-speed", &tile->anim_speed);
reader.read_int("next-tile", &tile->next_tile);
reader.read_string_vector("images", &tile->filenames);
- reader.read_string_vector("editor-images", &editor_filenames);
+ reader.read_string_vector("editor-images", &tile->editor_filenames);
for(std::vector<std::string>::iterator it = tile->
filenames.begin();
it != tile->filenames.end();
++it)
{
- texture_type cur_image;
+ Surface* cur_image;
tile->images.push_back(cur_image);
- texture_load(&tile->images[tile->images.size()-1],
- datadir + "images/tilesets/" + (*it),
+ tile->images[tile->images.size()-1] = new Surface(
+ datadir + "/images/tilesets/" + (*it),
USE_ALPHA);
}
- for(std::vector<std::string>::iterator it = editor_filenames.begin();
- it != editor_filenames.end();
+ for(std::vector<std::string>::iterator it = tile->editor_filenames.begin();
+ it != tile->editor_filenames.end();
++it)
{
- texture_type cur_image;
+ Surface* cur_image;
tile->editor_images.push_back(cur_image);
- texture_load(&tile->editor_images[tile->editor_images.size()-1],
- datadir + "images/tilesets/" + (*it),
+ tile->editor_images[tile->editor_images.size()-1] = new Surface(
+ datadir + "/images/tilesets/" + (*it),
USE_ALPHA);
}
LispReader reader(lisp_cdr(element));
std::string filename;
reader.read_string("file", &filename);
- filename = datadir + "images/tilesets/" + filename;
+ filename = datadir + "/images/tilesets/" + filename;
load_tileset(filename);
}
else if (strcmp(lisp_symbol(lisp_car(element)), "tilegroup") == 0)
{
TileGroup new_;
- if(!tilegroups_)
- tilegroups_ = new std::vector<TileGroup>;
- tilegroups_->push_back(new_);
LispReader reader(lisp_cdr(element));
- tilegroups_->back().name;
- reader.read_string("name", &tilegroups_->back().name);
- reader.read_int_vector("tiles", &tilegroups_->back().tiles);
+ reader.read_string("name", &new_.name);
+ reader.read_int_vector("tiles", &new_.tiles);
+ if(!tilegroups_)
+ tilegroups_ = new std::set<TileGroup>;
+ tilegroups_->insert(new_).first;
}
else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
{
{
assert(0);
}
+
+ lisp_free(root_obj);
+ current_tileset = filename;
}
void
{
if(ptile->images.size() > 1)
{
- texture_draw(&ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))],x,y, alpha);
+ ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))]->draw(x,y, alpha);
+ }
+ else if (ptile->images.size() == 1)
+ {
+ ptile->images[0]->draw(x,y, alpha);
+ }
+ else
+ {
+ //printf("Tile not dravable %u\n", c);
+ }
+ }
+ }
+}
+
+void
+Tile::draw_stretched(float x, float y, int w, int h, unsigned int c, Uint8 alpha)
+{
+ if (c != 0)
+ {
+ Tile* ptile = TileManager::instance()->get(c);
+ if(ptile)
+ {
+ if(ptile->images.size() > 1)
+ {
+ ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))]->draw_stretched(x,y,w,h, alpha);
}
else if (ptile->images.size() == 1)
{
- texture_draw(&ptile->images[0],x,y, alpha);
+ ptile->images[0]->draw_stretched(x,y, w, h, alpha);
}
else
{