tile->brick = false;
tile->ice = false;
tile->water = false;
+ tile->spike = false;
tile->fullbox = false;
tile->distro = false;
tile->goal = false;
reader.read_bool("brick", &tile->brick);
reader.read_bool("ice", &tile->ice);
reader.read_bool("water", &tile->water);
+ reader.read_bool("spike", &tile->spike);
reader.read_bool("fullbox", &tile->fullbox);
reader.read_bool("distro", &tile->distro);
reader.read_bool("goal", &tile->goal);
void
Tile::draw(float x, float y, unsigned int c, Uint8 alpha)
{
-fprintf(stderr, "x: %i\n", x);
-fprintf(stderr, "y: %i\n", y);
if (c != 0)
{
Tile* ptile = TileManager::instance()->get(c);