#include <list>
#include "screen.h"
+SDL_Surface* sdl_surface_from_sdl_surface(SDL_Surface* sdl_surf, int use_alpha);
+
class SurfaceImpl;
class SurfaceSDL;
class SurfaceOpenGL;
Surface(const std::string& file, int x, int y, int w, int h, int use_alpha);
~Surface();
+ /** Captures the screen and returns it as Surface*, the user is expected to call the destructor. */
+ static Surface* CaptureScreen();
+
/** Reload the surface, which is necesarry in case of a mode swich */
void reload();
void draw(float x, float y, Uint8 alpha = 255, bool update = false);
void draw_bg(Uint8 alpha = 255, bool update = false);
void draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha = 255, bool update = false);
- void Surface::resize(int w_, int h_);
+ void draw_stretched(float x, float y, int w, int h, Uint8 alpha, bool update = false);
+ void resize(int w_, int h_);
};
/** Surface implementation, all implementation have to inherit from
virtual int draw(float x, float y, Uint8 alpha, bool update) = 0;
virtual int draw_bg(Uint8 alpha, bool update) = 0;
virtual int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update) = 0;
+ virtual int draw_stretched(float x, float y, int w, int h, Uint8 alpha, bool update) = 0;
int resize(int w_, int h_);
SDL_Surface* get_sdl_surface() const; // @evil@ try to avoid this function
int draw(float x, float y, Uint8 alpha, bool update);
int draw_bg(Uint8 alpha, bool update);
int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update);
+ int draw_stretched(float x, float y, int w, int h, Uint8 alpha, bool update);
};
#ifndef NOOPENGL
int draw(float x, float y, Uint8 alpha, bool update);
int draw_bg(Uint8 alpha, bool update);
int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update);
+ int draw_stretched(float x, float y, int w, int h, Uint8 alpha, bool update);
private:
void create_gl(SDL_Surface * surf, GLuint * tex);