#include <list>
#include "screen.h"
+#include "vector.h"
+
+SDL_Surface* sdl_surface_from_sdl_surface(SDL_Surface* sdl_surf, int use_alpha);
class SurfaceImpl;
class SurfaceSDL;
static Surfaces surfaces;
public:
static void reload_all();
+ static void debug_check();
Surface(SDL_Surface* surf, int use_alpha);
Surface(const std::string& file, int use_alpha);
Surface(const std::string& file, int x, int y, int w, int h, int use_alpha);
~Surface();
+ /** Captures the screen and returns it as Surface*, the user is expected to call the destructor. */
+ static Surface* CaptureScreen();
+
/** Reload the surface, which is necesarry in case of a mode swich */
void reload();
void draw(float x, float y, Uint8 alpha = 255, bool update = false);
void draw_bg(Uint8 alpha = 255, bool update = false);
void draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha = 255, bool update = false);
+ void draw_stretched(float x, float y, int w, int h, Uint8 alpha, bool update = false);
+ void resize(int w_, int h_);
+
+ /// conveniance function
+ void draw(const Vector& pos, Uint8 alpha = 255, bool update = false)
+ {
+ draw(pos.x, pos.y, alpha, update);
+ }
};
/** Surface implementation, all implementation have to inherit from
this class */
class SurfaceImpl
{
-public:
+protected:
SDL_Surface* sdl_surface;
+
+public:
int w;
int h;
public:
+ SurfaceImpl();
+ virtual ~SurfaceImpl();
+
/** Return 0 on success, -2 if surface needs to be reloaded */
virtual int draw(float x, float y, Uint8 alpha, bool update) = 0;
virtual int draw_bg(Uint8 alpha, bool update) = 0;
virtual int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update) = 0;
+ virtual int draw_stretched(float x, float y, int w, int h, Uint8 alpha, bool update) = 0;
+ int resize(int w_, int h_);
+
+ SDL_Surface* get_sdl_surface() const; // @evil@ try to avoid this function
};
class SurfaceSDL : public SurfaceImpl
{
public:
-
-public:
SurfaceSDL(SDL_Surface* surf, int use_alpha);
SurfaceSDL(const std::string& file, int use_alpha);
SurfaceSDL(const std::string& file, int x, int y, int w, int h, int use_alpha);
int draw(float x, float y, Uint8 alpha, bool update);
int draw_bg(Uint8 alpha, bool update);
int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update);
+ int draw_stretched(float x, float y, int w, int h, Uint8 alpha, bool update);
};
+#ifndef NOOPENGL
class SurfaceOpenGL : public SurfaceImpl
{
public:
int draw(float x, float y, Uint8 alpha, bool update);
int draw_bg(Uint8 alpha, bool update);
int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update);
+ int draw_stretched(float x, float y, int w, int h, Uint8 alpha, bool update);
private:
void create_gl(SDL_Surface * surf, GLuint * tex);
};
+#endif
#endif /*SUPERTUX_TEXTURE_H*/