#include "screen.h"
#include "worldmap.h"
#include "resources.h"
+#include "texture.h"
+#include "tile.h"
int main(int argc, char * argv[])
{
updatescreen();
unloadshared();
+ TileManager::destroy_instance();
+#ifdef DEBUG
+ Surface::debug_check();
+#endif
st_shutdown();
return 0;