Added my own flapping. :)
[supertux.git] / src / supertux.cpp
index 6d17be6..c29d7f3 100644 (file)
 //  02111-1307, USA.
 
 #include <sys/types.h>
-#include <ctype.h>
+#include <cctype>
 #include <iostream>
-
 #include <exception>
-#include "exceptions.h"
 
+#include "utils/exceptions.h"
 #include "defines.h"
-#include "globals.h"
-#include "setup.h"
+#include "app/globals.h"
+#include "app/setup.h"
 #include "intro.h"
 #include "title.h"
 #include "gameloop.h"
 #include "leveleditor.h"
-#include "screen/screen.h"
+#include "video/screen.h"
 #include "worldmap.h"
 #include "resources.h"
-#include "screen/texture.h"
-#include "tile.h"
+#include "video/surface.h"
+#include "tile_manager.h"
+#include "app/gettext.h"
+#include "player.h"
+#include "misc.h"
+#include "utils/configfile.h"
 
 int main(int argc, char * argv[])
 {
+#ifndef DEBUG
   try {
-    st_directory_setup();
-    parseargs(argc, argv);
+#endif
+    config = new MyConfig;
+    setlocale(LC_ALL, "");
+    bindtextdomain(PACKAGE, LOCALEDIR);
+    textdomain(PACKAGE);
+    bind_textdomain_codeset(PACKAGE, "ISO-8859-1");
+    
+    Setup::info(PACKAGE_NAME,PACKAGE,PACKAGE_VERSION);  
+    
+    Setup::directories();
+    Setup::parseargs(argc, argv);
 
-    st_audio_setup();
-    st_video_setup();
-    st_joystick_setup();
-    st_general_setup();
+    Setup::audio();
+    Setup::video(SCREEN_W,SCREEN_H);
+    Setup::joystick();
+    Setup::general();
     st_menu();
     loadshared();
 
-    if (launch_leveleditor_mode && level_startup_file)
+    if (launch_leveleditor_mode)
     {
-      // TODO
-      // leveleditor(level_startup_file);
+      LevelEditor leveleditor;
+
+      if(level_startup_file)
+        leveleditor.run(level_startup_file);
+      else
+        leveleditor.run();
+    }
+    else if (launch_worldmap_mode && level_startup_file)
+    {
+      // hack to make it possible for someone to give an absolute path
+      std::string str(level_startup_file);
+      unsigned int i = str.find_last_of("/", str.size());
+      if(i != std::string::npos)
+        str.erase(0, i+1);
+
+      WorldMapNS::WorldMap worldmap;
+      worldmap.loadmap(str);
+      worldmap.display();
     }
     else if (level_startup_file)
     {
-      GameSession session(level_startup_file, 1, ST_GL_LOAD_LEVEL_FILE);
+      GameSession session(level_startup_file, ST_GL_LOAD_LEVEL_FILE);
       session.run();
     }
     else
@@ -67,15 +96,17 @@ int main(int argc, char * argv[])
     }
 
     SDL_FillRect(screen, 0, 0);
-    SDL_Flip(screen);
+    //SDL_Flip(screen);
 
     unloadshared();
-    st_general_free();
+    Setup::general_free();
+    st_menu_free();
     TileManager::destroy_instance();
     #ifdef DEBUG
     Surface::debug_check();
     #endif
-    st_shutdown();
+    Termination::shutdown();
+#ifndef DEBUG  // we want to see the backtrace in gdb when in debug mode
   }
   catch (SuperTuxException &e)
   {
@@ -85,6 +116,7 @@ int main(int argc, char * argv[])
   {
     std:: cerr << "Unhandled exception: " << e.what() << std::endl;
   }
+#endif
 
   return 0;
 }