*/
-#include "supertux.h"
+#include <sys/types.h>
+#include <ctype.h>
+#include "defines.h"
+#include "globals.h"
+#include "setup.h"
+#include "intro.h"
+#include "title.h"
+#include "gameloop.h"
+#include "leveleditor.h"
+#include "screen.h"
+#include "worldmap.h"
+#include "resources.h"
-/* --- MAIN --- */
-
-#ifdef WIN32
-main(int argc, char * argv[])
-#else
int main(int argc, char * argv[])
-#endif
{
- int done;
+ bool done;
+ st_directory_setup();
parseargs(argc, argv);
- st_directory_setup();
st_audio_setup();
st_video_setup();
st_joystick_setup();
st_general_setup();
st_menu();
-
- done = intro();
-
- done = 0;
-
- while (!done)
+ loadshared();
+
+ if (launch_worldmap_mode)
+ {
+ worldmap_run();
+ }
+ else if (level_startup_file)
{
- done = title();
+ GameSession session(level_startup_file, 1, ST_GL_LOAD_LEVEL_FILE);
+ session.run();
+ }
+ else
+ {
+ done = false;
+ while (!done)
+ {
+ done = title();
+ }
}
clearscreen(0, 0, 0);
updatescreen();
-
+
+ unloadshared();
st_shutdown();
- return(0);
+ return 0;
}